
Oh boy! 😅 Oh f**k!
As some of you may have seen on Twitter or this Patreon’s Community tab, I have had a slight misadventure and broken my leg.
As my friends have been at pains to point out, I at least snapped my shin doing something semi-impressive: kickboxing! Did I break my leg because my kicking form was bad, despite being told two dozen times to rotate my hip more? I don’t see how that’s relevant. But suffice to say, in sustaining an injury in this fashion I am something of a 21st century hero and very brave.
I escaped surgery and my mobility is only going to get better, but it’s likely that I’ll be in some combination of cast and crutches for 4 months, around the beginning of February.
What does this mean for Quinns Quest?
Well, miraculously, while there’s some bad news in this post, I think it’s mostly good news.
I'll explain everything.
First off, this does mean the 6th and final review of Quinns Quest season one is now gonna be out in November, because there are some pickup shots I need to film and filming is very physically demanding. I need to move heavy furniture, tripods, lights, electrics... before I’ve even hit the “Record” button on the camera I’ve spent more time than you’d imagine going up on tip-toes and literally crawling on the floor. Not exactly feasible when I’m pivoting my way around the flat on crutches and -y'know - my leg just f**king hurts!
The injury also means the collapse of a bunch of trips I had coming up in October, November and December. The day after I broke my leg I was scheduled to fly to upstate New York to playtest a super secret new TTRPG, then there was Big Bad Con, PAX Unplugged, a People Make Games shoot in Poland... a whole laboriously-organised pile of work and information-gathering and networking that, with the nauseatingly loud "SNAP" of my shinbone fracturing, instantaneously went up in smoke.
I was left to consider this AT LENGTH in hospital, where due to complications they couldn’t put me in a full cast for 4 days, leaving me in bed with my leg cupped in a semi-circular half cast.
(Fun fact: You know that thing where you’re falling asleep and you feel like you’re falling, and your muscles contract to catch you? As I would fall asleep in the darkness of my hospital ward my body would feel itself falling and kick outwards with the broken leg, causing me to gasp in astounding pain, followed by a sort of combination giggle-groan at the ridiculousness of it.)
Here's the cast as it looks today. Did you know you can choose the colour of your cast now? I chose "Green", which turned out to be a bold emerald green.

So yeah- I had plenty of time to think about all of the energy and my money and other folks’ money that had gone into planning the rest of my year and was now mostly wasted.
Here’s the weird part though: I didn’t feel annoyed.
For the first time all year, I felt... peace.
If you don't mind, can I get real with you for a second? The year of our lord 2024 has been a lot for me.
Some of you may know that I got a divorce this year (which, ridiculously, a lot of people learned about from my appearance on dungeon module podcast Between Two Cairns). My ex-wife and I were together for 11 and a half years, so that is, uh, a big life change! So that saw me first flathunting and then moving in together with one of my best friends (who's also one of my TTRPG players), then of course there’s also the launch of a new business in the form of Quinns Quest, and - as I mentioned in the last Patreon post - Quinns Quest being an unexpected success means it’s caused MORE work and opportunities that I have to react to.
In all of this, when my friends asked how I was doing (perhaps noticing a new, distracted movement to my eyes) I’d say something along the lines of “I’m great! I’m so great!! Life’s going great. I’m kickboxing now! No, I stopped seeing my therapist earlier this year. Why do you ask?”
Suddenly being given a lot of hours to stare at the ceiling while my bone knits back together has helped me to realise that (you’ll never expect this coming from the newly-divorced man) I perhaps wasn’t doing as okay as I thought. I wasn’t giving enough time to processing my feelings.
Prior to the leg break I was dashing around everywhere and feeling indefinably unsynchronised with myself for months at a time, and I didn't notice that I was emotionally a bit ragged. I didn’t even have the spare cycles to stop and reframe what Quinns Quest is in my head, after it launched and has slowly transformed from pie-in-the-sky idea to a project with some serious funding supported by a group of Patrons who I have... not an obligation to, exactly, because that word is a little toxic, but a community of supporters - you reading this, right now - who I’m really grateful for and interested in.
So yeah. On the one hand, I broke my leg and it sucks. I have to inject myself with blood thinners every 24 hours and I have to put on my underwear and trousers by trying to lasso the end of my cast and then shake them down my foot. On the other hand, my life was going much too fast for a moment there, and I’m finding the chance to stop, breathe and reflect isn’t simply welcome, it’s a huge relief.
Now, let me pivot this from a more feelsy post to a list of practical patreon stuff and Quinns Quest news.
(1) Oh my GOD is this gonna be good for my love of TTRPGs! 😊
Let me be clear: A huge amount of my work, hobbies and socialising has just gotten either more complicated or impossible. You know what IS still on the table? Roleplaying!! Within days of breaking my leg I was already texting my players “You guys, I think the next few months is going to be a golden age for our roleplaying. I have so much more time to plan and get excited about our games.”

This week, like a giddy theatre director I began writing the names of all my players on post-its and re-assigning them all into NEW groups that would have NEW chemistry and dynamics (I should do a blog post on this later), casting them all in NEW games that I KNEW they’d be excited about. In the next couple of months I’m going to be starting full campaigns of Public Access, Mythic Bastionland and Good Society. I cannot wait. (The WIP music playlist we've got for Mythic Bastionland is already stupid good.)
(2) The Quinns Quest Actual Play podcast where you can hear me GM with my players (that I teased in the last post) is officially coming out!! The fancy, experienced Actual Play audio producer got back to me saying he thinks the content is very, very good and he’s going to start work on the first episode.
Which is a relief! Because I put so much goddamn work into it!! And also because it means a brand-new pillar of content for y’all to enjoy on Quinns Quest that won’t get in the way of the reviews at all and that you can listen to between Season 1 and 2!!!
I’ll do a whole, dedicated blog introducing and explaining the high concept further down the line, but for now I'll just give you the series title: Quinns Quest: Play to Find Out.
Honestly, I have so, so much to say about recording Actual Play already- it’s so much harder and richer a craft than I expected. If roleplaying is beer, recording actual play is whisky- primarily it’s just more condensed, but also more damaging to your health. I know Actual Play (like whisky) isn't for everybody, but I think if you folks like Quinns Quest, you’ll love hearing what I GM and how I choose to GM it.
(3) Don’t hold me to this, but I’ve realised that I might be able to substantially improve the quality of Quinns Quest Season 2 by filming the entire thing in one go.
Here’s the thing- I’ve already played almost all of the games I’m planning to review, so (while it’s a frightening prospect) there’s no obstacle towards me writing everything and then filming everything and then editing everything (though still releasing it on a similar schedule to Season 1). I’ve never worked that way before in my life, for the entire time I've been a YouTuber I've only focused on one video at a time. But here’s the thing- if I manage to find efficiencies in batch-recording, I then free up more time and money to be more ambitious with what the season actually is- I could pay other professionals to help me workshop and tighten the scripts, to plan and film additional segments, to do all of my lighting and finally do more unusual editing. All of which could lead to a real jump in quality between season 1 and 2.
Like I say, don’t hold me to this. But if it works, I can think of half a dozen ways that you folks would get a better product.

(4) Finally, a fun thing for you to watch- Modiphius paid me to GM the quickstart of their upcoming Discworld RPG! I agreed to do it because I love Discworld, I fell asleep to those books on tape as a kid, but also because a GM couldn't ask for a more dazzling team of players than who I knew I'd have- actual play stars Abubakar Salim, Liv Kennedy and Josephine McAdam.
That's all for now, everyone. More updates to come soon. But huge thanks to the members of the Quinns Quest Patreon community for all of the good wishes you've sent so far. I feel really, really appreciative of you all.
Sending love from Brighton, UK,
Quinns
xox
Nicholas Caldwell
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