Quinns Quest “Blog” #1: My big goal & my big problem
Added 2024-01-30 14:37:44 +0000 UTCGREETINGS TRAVELLERS
Welcome through the gauzy veil betwixst your world and mine. Welcome to a realm where thoughts have teeth, and stories have lives of their own.
Welcome... behind the scenes.
I have a lot of goals for Quinns Quest, and I have fair few stresses. The biggest dual-class goal and stress is “hitting 1,000 patrons”, which would let me cover tabletop RPGs for a living. But I know I have some terrific fans out there (yourself included!!) and these days TTRPGs are so high-quality that I hope they’ll do a good job of selling the channel for me.
Today, I wanna reveal my other biggest goal, and my other biggest stress.
That big goal: To get more people to leave Dungeons & Dragons to try different games.
And that big stress? Curating an indispensable group of friends to review all of these RPGs with.

So let's talk D&D. When we began Shut Up & Sit Down in 2011, we had the goal of getting people to stop buying Monopoly when countless other, brilliant games were languishing on shelves, unplayed, unknown, their components untouched. Right now, I think TTRPGs are in a similar spot.
For what it's worth, I don't hate dungeons or dragons! Given infinite time, I’d be perfectly happy to shepherd a table of players through a campaign of glossy battlemaps and cascading spell activations. It's just that this ancient brand that's kept aloft by nostalgia and wince-inducing marketing budgets steals desperately-needed oxygen from the rest of the TTRPG scene. Players go straight to D&D and stay there, meaning countless luminary designers who should be lifting the genre of TTRPGs to ever-greater heights can't even make a living selling games.
Obviously, without D&D's recent revival (and great shows like Critical Role) there wouldn't even be a TTRPG revival right now. But I'm relieved that today, interest in TTRPGs seems to be as high as it's ever been, but interest in D&D itself is waning. The signs are all over the place. The Open Gaming License debacle and Critical Role developing Daggerheart show a playerbase that's starting to feel stuck, and now the lid of the jam jar has been loosened I want to help pop it off.
Me choosing to review Wildsea specifically for the first ep of Quinns Quest is a black powder broadside aimed directly at those folks - whether they know it or not - who are getting ready to move on from D&D. I think Wildsea's world and art capture not the vibe of D&D, necessarily, but how D&D is presented in actual play. It doesn't capture Baldur's Gate 3 so much as Baldur's Gate 3 memes. It’s colourful, funny and pacy, but more than that, it’s a book that actively helps any table of players to be colourful, funny and pacy.
And then the second review on Quinns Quest (imagine my frigate twisting to deliver a second volley from the cannons on the opposite side) is actually going to be chunky sci-fi mech game Lancer. My hope there is to capture the attention of folk who find D&D's long, tactical combats a comfortable way to structure an evening. But you’ll hear me talk more on that with review #2.
Finally, coming up later in Quinns Quest season 1 are a couple of terrific games that offer funky interpretations of dungeon-delving... But I won’t spoil those just yet.
I say all this partially as a heads-up: There won’t be room for many reviews in Quinns Quest season 1 of games that fall under the (only half-meaningful) catch-all term of “indie” releases- smaller books designed for quicker play, often with more ambitious structures, often by designers who aren’t white men. Imagine!
But that's for later, when the channel is established. First, I want to whack the monolith that is Dungeons & Dragons with a bunch of glossy, hardback books and see how many fans fall out. I wanna get people to imagine trying games. Then once that's less of an intimidating proposition, I can wheel out stuff that's a little zestier. Like this:

(I appreciate that Apocalypse Keys is also a glossy hardback, but you know what I mean! Mechanically, emotionally, philosophically and spiritually it's gonna be asking a lot from your average D&D player.)
Now, let's round off this post by talking about a big problem facing Quinns Quest:
Holy crap is it tricky to curate a community to review RPGs with!
A bar I wanted to clear with Quinns Quest is that I wouldn’t just read books before reviewing them, I’d actually play them. I think it's the least that designers deserve, and while it isn’t common among today’s RPG reviewers, you can see why. When I reviewed videogames, you can get what you need in a couple of days. When I reviewed board games, it might take a few evenings. But reviewing a big RPG takes months.
But actually, just talking about the time you need to invest, I think I can crack that nut with forward planning. Right now I have a couple of groups running concurrent campaigns, working out at 1 or 2 big RPG nights a week, and if I sprinkle my calendar with the occasional shorter game I think I’ll get by (though I'm not saying I WON'T be writing a blog post in nine months time with the title "Oh God how wrong I was").
So what’s got me twisted isn’t this timekeeping, but the fact that reviewing games is mostly a methodical, grinding process, whereas roleplaying with folks is a delicate, emotional process built primarily on trust.
I’m realising now that this is a huge subject best left for a future Fan Club blog post. But for now, here are some of the sticky issues I’m ruminating on on a weekly basis:
- Starting new campaigns is exciting and juicy, but finishing those campaigns so my players get satisfying closure is a lot of extra work. A couple of times it’s been unavoidable that we shutter a campaign before we reach that ending, and everybody hates that. It leaves those characters in your head like a splinter.
- Not every players is cut out for every game. Not everyone is an ideal candidate to test a game that involves - say - protracted investigations, or complex combat, or just the DARKEST horror, or heartfelt relationships between PCs, or improvisational roleplay, and not everybody wants to read the entirety of the "real" first edition of Bram Stoker's Dracula before a campaign starts. Figuring out which players to call up to start a campaign can feel like casting a play.
- With the above point in mind, having a wider pool of players to call up is helpful, but welcoming new players with limited RPG experience to my table is a slow process! Roleplaying requires a lot of confidence! And giving players that confidence and watching them find their feet is maybe the single thing about RPGs that I love the most, but it just can't be rushed. So that's another piece of forward-planning I have to do. It's no exaggeration to say that I am planning whole campaigns to get new players up to speed, so they'll be comfy in the game I really want to test.
- Related to that: Sometimes I'm blessed and have more players excited to join a game than I think it needs. But what is the right number of players to test each game with? Powered by the Apocalypse games often benefit for having more players, because that creates more player relationships. But what's the ideal number of players for a Delta Green game? Or a Mausritter game? I have to make that call before I've even scheduled Session 0.
- Should I always be GMing? That seems the best way to review a game. But am I succeeding at growing in RPG expertise if I hardly ever experience games from the players’ side?
This stuff is so nuanced and rich that on any given week I can be found in the pub with 1 or 2 or my players, trying to puzzle it out over a few pints of beer. I expect we'll still be philosophising about the answers for years to come. But I'm so excited to be going on this journey, and so grateful that you, my reader, are letting me try and figure it out.
It's no exaggeration to say that you're changing my life. Now, let's see if we can get some more folks playing TTRPGs and change their lives, too.
- Quinns
Comments
On the goal of getting D&D players interested in trying other games - have you read/played/GMed "His Majesty, The Worm"? I started playing in a campaign of it recently and I think it might be an excellent fit for this. https://www.hismajestytheworm.games/his-majesty-the-worm It's a megadungeon-crawl game that puts an emphasis on inventory management , making your fortune, and a Dungeon-Meshi-type approach to making your rations go further by cooking up some of the monsters you kill. If you run out of light sources while underground, there's no escape from the dark and no darkvision - odds are you'll be trapped in the dungeon for the short remainder of your life till something in it kills you. But also, since there's a 50% tax on the gold coins you find, you'll want to prioritise looting artefacts - which take up inventory space that you could use for survival resources. I was pleasantly surprised that weighing up the tradeoffs of what to bring with you is really fun! (It reminds me a bit of the video game Moonlighter in that sense.) The megadungeon is typically brimming with puzzles, lore, secret rooms, monsters, loot, traps, and NPCs to help out, plus randomised 'meatgrinder' events that trigger every time you move to a new room and help make the setting feel more alive. It's like the creators refined everything I remember fondly from my childhood D&D dungeon-crawling adventures! However, combat is way less crunchy than in D&D - something that I find a huge relief. Every weapon type deals 1 Wound, which streamlines things a lot, but each weapon also has its own small unique benefit so you get a bit more flavour and mechanical impact in that sense. The tarot-based system can take a while to internalise, but it's fast-paced and pretty straightforward once you've gone through a few combats to get used to it. Like, it's pretty quick even with minor actions from every combatant on each person's turn, which trades off a bit of speed in order to minimise the downtime of waiting for everyone else to have their go before you can react again. The way tarot is used as a resolution mechanic outside combat is also neat. The GM has the Major Arcana deck (except the Fool) to flavour encounters/settings/obstacles, while the players use the Minor Arcana deck (e.g. "Two of Wands" or "Eight of Pentacles") in checks. This means there's no lengthy excitement-killing pauses to consult a guidebook on what a player's draw means - at worst, a brief "Wait, how many is a Knight worth again?" now and then. The difficulty check for non-combat tests is always a 14, so you get an immediate sense of how close you are to succeeding and whether it's worth risking pushing yourself for a second card pull - knowing that if that still doesn't hit the target, you get a critical failure. Sorry this got so long - I hope it was useful! :)
Inclusive Investor
2026-02-27 11:26:30 +0000 UTC"Should I always be GMing?" Given that the patreon and channel are picking up more and more traction I have an idea related to this. Once a season ro two more is done why not have a feature where you seek out and play a One shot of games you have reviewed starting with Wildsea. Then give your thoughts not only on how your feelings might have changed towards the game overtime but also on how it feels to play the game. Am sure the Devs could hook you up for a one shot, or at least point you in the direction of a couple of folks. Would make for a great short form podcast or short video.
Daniel Atkinson
2025-05-11 04:21:06 +0000 UTCI used to play ad&d 2nd, vampire, Exalted and other games until I left university, and then stopped for almost 20 years. Now I work in a bar, with people who are 10 - 15 years younger, and mostly know RPGs from computer games and Stranger Things. I am always trying for them to test games that are not d&d, so I have big hopes for your recommendations, and the impact your voice will have on the industry.
Lautaro Anibal Aguirre Venegas
2025-05-05 11:19:31 +0000 UTCI am in a very lucky situation where due to having games alternate every-other week I can run two games a week but actually have four groups going. My games usually take about 8-10 sessions (4-5 Months) If you found it helpful, I could do some forward scouting of systems as I do move through a lot of games. I am getting close to ending two of my games right now so let me know.
The showgun
2024-08-06 03:11:07 +0000 UTCWell, if you ever need a new player I’d be thrilled to join. I’m based in Brighton, been into RPGs my whole life except for the obligatory decade long break for nightclubs and romance, and have played or run a huge variety of games from WFRP to Public Access. You can get a cut of my jib by listening to five seconds of me droning away on Diane Podcast, where we tried to say clever/dumb stuff about Twin Peaks. Folks seemed to like it. Oh, and I spent a few months working on a TTRPG podcast called Gelatinous Cube with my much more charming sister. People liked that less but we had fun. Right, I’ll stop imposing now. Please do ignore. Keep up the fab work!
Adam Stewart
2024-06-30 06:52:35 +0000 UTCFinally mashed the subscribe on Patreon---love the work so far---just to explain the delayed comment here. BUT, I want to comment on your mention of setting up campaigns for getting new players up to speed before bringing them into the games you really want to test. I'm currently running a D&D game for a group of four, three of whom are entirely new to RPGs (although we've now been playing this campaign for a bit), and one who is an old hand. I've been pondering when is the correct time to broach new types of games with them, and I think this sort of .. discussion from your perspective of the above-reference might make for really interesting QQ material in one format or another.
Andrew Engel
2024-05-10 16:46:08 +0000 UTCYes, exactly the same I was thinking. I don't believe that this pace of reviews is sustainable by GMing all of them in lengthy campaigns. While it's fantastic while it lasts, I'm the long term one has to work sustainably (-> Burnout, been there done that)
TKB_Legend
2024-04-09 18:43:41 +0000 UTCInteresting that one of your main goals is to get players away from D&D and to try out other systems. I played two sessions of D&D and I knew instantly that I don't want to play that system or a similar one. But what I really wanted to say: Thank you for producing this content!! I have the strange feeling that a part of the TTRPG community and a certain type of player/person (I guess like me) was waiting for this kind of rpg-reviews without knowing it. In the past few years ttrpgs have become my favourite indoor hobby, if not my favourite hobby in general. But I haven't had discovered a source of information (beside written reviews) I really enjoyed consuming. Thank you Quinns!
TKB_Legend
2024-04-09 18:40:26 +0000 UTCOn the point "Should I always be GMing?", I'd say probably not. A decent method of reviewing the player side of same games would be to revisit the game after having GM'd it yourself. Or if you find it hard to make enough time for GMing, select a few games that you could play to take the mental load off a bit.
Joseph Lowery
2024-04-07 20:49:52 +0000 UTCQuinns
2024-04-05 20:06:23 +0000 UTCAlready so close to the goal!!! I'm glad there are so many people who are excited to let you have this opportunity :)
Michael Laing
2024-03-01 17:57:49 +0000 UTCreviewing games only after playing them was what got me to be a patreon as I so strongly wish that was the standard expectation. I've enjoyed all your reviews thus far and laud both your purpose and the manner you are pursuing it!
gm_naahz
2024-02-29 03:59:47 +0000 UTCBeing a fan of you SU&SD I was delighted to discover your new venture and really look forward to participating. I started RPGs with Chainmail (yes I am old) and, quite frankly, was over D&D far before the OSR wave and the OGL debacle. I owe this to older games such as Call of Cthulhu, but also Fengshui, Qin. Paranoia, Star Wars D6, and yes, also The Price of Freedom (a delightful pastiche of 80s American dystopian patriotism) . More recently, Alien, DCC (and their cohort of related games), City of Mist, Symbaroum and Mothership kept my interest. While I will never go back to D&D, I will never forget the system that lit the fire in the 9 year old me (and taught me English to boot), sending me on a lifelong discovery of better games (in my opinion of course). Cheers!
Pierre Gravelat
2024-02-26 22:50:50 +0000 UTCFingers crossed for a review of fragged empire 2, a game that looks great on paper, gorgeous even, but where it's super hard to tell whether it can stick the landing.
Christian Klauser
2024-02-26 21:46:48 +0000 UTCHow could I *Not* support this?! I've been a decade long follower of SU&SD and I've been dreaming of a similar format of someone covering TTRPGs with depth and actually playing the game. This is a dream come true and truly made my week finding this. I've been searching out obscure and different takes on TTRPGs since I got into the hobby 30+ years ago. I fully support you and your views of supporting other game designers and spreading the word about all the fantastic, different, and neat ideas of how to look at TTRPGs. You going to the FitD system based games is a great start between Lancer and Wildsea. Icons is another one I'm currently reading. Personally I'm currently running Wicked Ones - where, if you don't know - you play as the Monsters in the setting and your home base is the Dungeon which you have to build out and design (my players adore that part!) full of traps and minions and calamities. All while defending it from pesky adventurers coming to loot it and kill you and your friends. Then going out on raids to wreck havoc, play factions against one another and gather supplies to make your dungeon tougher. Wildly fun with just the right amount of mechanics to make things feel more like a game and not just fiction. The world truly needed an RPG where you get to play the Monsters and the Denizens of the dungeons. I'm also excited ot see your take on Delta Green in the future. Which was the other game I was debating running for my friends (being a long fan of both X-files and Cthulhu Mythos). There's a few FitD games that work with that idea - "ECB- External Containment Bureau" seems to have that feel but I haven't read it yet. I'd love to see your take on the GumShoe System - and the version "Fall of Delta Green". I mean anything Robin Laws touches seems to be incredibly well thought out and inspiring and take that system and add Kenneth Hite? Seems like good things would come of it.
Vahlir
2024-02-18 03:11:54 +0000 UTCI will be forever grateful for SUSD to have made me discover Ten Candles a few years ago (which may be my favorite RPG ever, and that's saying something). There are so many great games like this that are criminally unknown and I'm glad there's now a new platform to bring them to light.
RladalFatih
2024-02-17 03:56:49 +0000 UTCi can't wait to hear more about this brand new hobby of tabletop roleplaying games!
Brian Peters
2024-02-16 18:26:06 +0000 UTCvery excited to hear your thoughts on lancer!
wubbalubba
2024-02-13 00:12:10 +0000 UTCQuintin Smith
2024-02-10 14:52:17 +0000 UTCVery excited for this! I am certain you'll smash it! When the project scales a little and perhaps when and if you get some help with the channel, have you given any thought to starting a discord server if that is something you use?
OddCore
2024-02-09 09:45:51 +0000 UTCThis is the best thing to ever happen for ttrpg's!
Jere Widenius (Kasanen)
2024-02-08 19:22:23 +0000 UTCHi Quinns - A note to say that I'm really excited to see what your channel has in store in the future. I absolutely loved your review of Spire on SUSD (a friend sent me a link after I'd run a campaign for them (Kings of Silver.) I loved how mad the game is and absolutely loved your passion for its insanity. Finally, I have to say I fully support your central cause of trying to get people away from D&D and into new games. I play in two weekly D&D adventures which I enjoy but at the end of evening I'm always thinking, "But how about next time we try Symbaroum, Brave New Worlds, Shadowrun or Mutant Chronicles, etc?" I look forward to seeing whatever you come up with next. Cheers!
Backpack Boom Bap (Tom)
2024-02-08 18:41:41 +0000 UTCSo happy to be here. Less happy I will now be acquiring more RPGs that I never get around to GMing. BUT still here for the Q-man.
Stephen Reid
2024-02-08 18:17:06 +0000 UTCFirst of all. Congrats and Thank you. Having you switch to a new project made me want to support you. So here I am. New beginnings are nervously fun. The new project being RPG related just makes me happy. It's always good to have more folk take a look at the indies. Pretty sure many people gave suggestions on how to tackle your problems so hopefully this helps either by being a new one or reinforcing a previous one : I think it would help you to alternate between big books that are campaigns with books for one shots, zines an pamphlets. Maybe having some of those shorter ones on your sleeve in case the group is missing 1-2 players, so you have something out. Also, the BBEG of TTRPG is scheduling, so games that run in 3 or 2 folk or even solo can really help you. If those doesnt have enough meat in them for a single review, make a bundle like you did with small games. I have a LOT of recommendations for all above if you ever need. REALLY excited to see what you can make and support you in any way I can CHEERS!
Diego Barreto
2024-02-08 15:26:44 +0000 UTCI know <3 But your work has given me so much joy, entertainment and taught me so much of the years, I really want to do this. For example, last year, I studied your 'How to teach board games' videos and the related posts on the sites so that I could create a presentation in French for our local 'asso des jeux' to use not just at our weekly board game nights but also when our volunteers teach games at our annual games festival that has up to 1700 visitors over the weekend. So often, you've been a voice for what's fair and just, you speak up not just on obvious issues but when it's perhaps less expected too, such as in your review of Undaunted: Normandy and your eloquent, poignant, damning words on the setting, the involvement of Indians in the war and the Bengal famine, or your review of Paleo and both how you highlighted the incroguent, ahistorical pale skin colour of the people portrayed in the game but also raised the issue of the high cost of the game, and others too, and how this is affecting the accessibility of games for people, for families with lower incomes - people like me! I think that I speak for many of us when I say that 'Daddy Quinns is more than a silly joke. You are so often our ludic source of 'what's the right thing to do?' - we just think 'what would Quinns do', whether it's to be fair, or to have fun. Maybe not consciously exactly but your influence has been so strong over the years that you have made boardgaming a far, far better place :-) Now you're setting off on a quest into TTRPGs and how can I not lend my support to this new venture, even if it's just for a little while? Besides, I really, really want to see what you create! With much love and admiration, as always, Emma PS. I know you've already been getting so many requests, including from me, but maybe one day...a deep delve into the full range of solo RPGs out there would be really invaluable, not just journaling RPGs but also those that use oracles and so on, would be amazing. The world of solo RPGs has just exploded over the last 3-4 years and it's pretty overwhelming for someone trying to get started. Also, so many are very sad, lonely and melancholy or horror based which is't great if you're struggling with mental health issues but these tend to be the ones that get recommended, apart from Apawthecaria (which I've backed!). Anyway, I imagine you've received enough suggestions already for at least another five seasons, because people are so very excited by this! It's just a measure of how much you're loved and respected really :-) Also, if you ever need a mod for streaming? Happy to volunteer...
EmmaPlaysGreen
2024-02-07 11:37:22 +0000 UTCQuinns
2024-02-07 09:59:13 +0000 UTCQuinns
2024-02-07 09:58:05 +0000 UTCHi! Really excited for your project! Reading this I wanted to let you know that I am in the path of this black powder broadside and you've hit me square in the... uh, hull? I've now been playing D&D for many years and I've slowly grown to realize that while I love TTRPGs I actually hate the D&D system and it really gets in my way, both as a player and as a GM. Anyway, I saw your review of Wildsea, it's EXACTLY what I want (I've been trying to run games in weird, delightful, hopeful post-apocalypses for years now), and I bought the pdf and read it, and I thought to myself, "wow, this is perfect, I never have to run D&D again," and I felt such a sense of freedom and excitement. So just wanted to say -- you've accomplished your mission for me at least and filled me with a lot of joy and energy to bring to my TTRPG group, and I'm very grateful, and really excited to see more games, and I hope my session zero of Wildsea this Friday goes well!
Leo Steinmetz
2024-02-07 06:23:33 +0000 UTCAlthough I was looking forward to hearing you talk about some of the indie books briefly shown in the pile in your first video, I understand and appreciate your point of view. (Also, the "Wildsea" review was really good - I hadn't even heard of the game before!) I also understand why you insist on playing the games before / while putting so much time and love into reviewing them. That said... I would be perfectly happy with a different format or section where you explicitly talk about the books as books. There is certainly a segment of your audience that reads far more rulebooks than they actually play. (raises hand) I mean, I haven't had the time or friends to actually play a TTRPG in the last... 10 years? * And that's OK! I have found that a good rulebook gives me basically everything I have ever wanted from fantastic literature (especially fantasy). I can't really be bothered with plot in genre fiction anymore, but I absolutely love world-building and, dare I say it, lore. A good RPG book is like a travel book or a guide to a realm where my imagination can run wild just by reading it. (A prime example of this would be "Teeth", as shown in the video -- I mean, the world building is how the book starts, the whole first half doesn't talk about rules at all, and can be read as a delightful account of an unhinged and very sophisticated traveller's travels through a very aristocratic, very wrong world). In your "Wildsea" review, you touch briefly on the importance of really good, evocative writing -- I'd be totally up to hearing you talk about that, and only that, from time to time. (Besides, it's an angle I've rarely seen tackled before...) tldr; While your quest to slay the dragon in the room is a noble and worthwhile one, I also wouldn't mind seeing you tackle a few side quests from time to time. *With the big, wonderful exception of playing "Amazing Tales" with my 5-year old, which is naturally the best thing ever.
Mr. N. Hacksaw
2024-02-07 05:54:01 +0000 UTCI'm not sure how long I'll be able to afford to mainain my membership but as soon as I got paid this month, I had to sign up! Quinns, I've wanted to buy the book for Spire, just to read and enjoy the art, ever since your review and I've got Die by Kieron Gillen on my wish list too, just to read because, as a life long SFF reader, it just sounds incredible and the meta of it kinda reminds me of China Mieville's The City and The City which scrambled my brain in such a lovely way when I read it. Speaking of China, as soon as you mentioned him in your review of The Wildsea, that sealed the deal! You'd already got me hooked but then I knew that I also had to add it to my wishlist. It sounds exactly like a book I want to own, read and enjoy. But it also sounds like a game that I feel that I could play, as someone who hasn't played a TTRPG since she was in uni 30 years ago! I can't play locally because I can't play in French and I have no idea how to find people online to play with, especially if you don't want to play D&D. As for D&D, the barrier to entry is massive. You can download the basic rules for free, yes, and even the starter set is relatively affordable. But you only get the most boring, basic stuff that way. All the really cool stuff, the character classes and races etc that you see people play on Actual Plays, from Tabaxis and Tieflings to Artificers and far, far more, that's all locked away behind hundreds of £/€/$s of additional books. I really liked the idea that The Wildsea does things differently and doesn't lock your creativity for making your character away. Plus, you don't have to study for the equivalent of a PhD in TTRPGs to play it and remember a vast array of complex rulesets!
EmmaPlaysGreen
2024-02-07 00:24:09 +0000 UTCHey Quinns, loving what you've put out so far! I've always appreciated your reviews and perspectives and just started exploring the TTRPG scene recently, so this is quite a stroke of serendipity. A question though, are you playing mainly in person? My groups have almost always been digital and I know that can have pros and cons. If you do get a chance to play sessions both ways I'd love to hear a comparison.
David
2024-02-06 06:12:25 +0000 UTCQuinns
2024-02-05 18:07:05 +0000 UTCQuinns
2024-02-05 16:50:27 +0000 UTCQuinns
2024-02-05 16:49:47 +0000 UTCBy the way, a potential idea of a video format, that maybe would help you cover more rpgs without having to devote alot of time to it is maybe first reads? Basically you take a rpg and you read it, recording your first reaction to the rpg, less scripted, but maybe something that could be fun
Ryan Towers
2024-02-05 10:54:36 +0000 UTCHi Quinns, I'm loving this project so far! Excited to see more! Have you had a chance to check out slugblaster? It just finished its second kickstarter campaign and is absolutely insane and fun to explore! It's about playing teenage skater kids doing cool tricks and blasting across absolutely insane dimensions. It's so thematically strong that it got me inspired to write my home city into a setting for it, the first actuall rpg piece I've ever written!
Mys A.
2024-02-05 07:50:06 +0000 UTCHello Quinns, I too am very excited for what you’ve got going on here. Ever since I saw the video of your top board games and you briefly talked about all the ttrpgs you own but wouldn’t really get to play I was hoping you would do something about that but I never imagined you would completely shift gears! Since that video I’ve been looking into new ttrpgs I can introduce to my group who have been playing dnd for almost 10 years. We have little interest in what One DnD has to offer and I’m hoping one of the new ttrpgs that I’ve gotten recently or something that you introduce me to will be a breath of fresh air for my little group. You definitely have my support throughout this project and I hope this can be a full time thing for you!
MannyBanny
2024-02-04 21:39:19 +0000 UTCI'm excited for this endeavor as well as echoed in these posts. I would be okay if there was only a handful of other games to highlight. Time is even less for us not making a career out of it. For filler I'd love to see your prep process (like Sly Flourish), thoughts from your players, general TTRPG news, what other media you watched to hear up for things like Wildsea. Welp, good luck, I'm here for the ride.
Scott
2024-02-04 17:58:32 +0000 UTCQuinns
2024-02-03 17:52:02 +0000 UTCI can’t express how excited I am for your new endeavor. After leaving the hobby for 30 years, I have returned. Over the last year, a group of us have been playing so many non-dnd games. It has been amazing. Not only have I been able to learn new systems, but have been able to meet new people. This is going to be expensive. You have only had one episode and I had to buy the book. Hopefully you will cover some of the games I already own or I will need to mortgage my home!
Kevin Rademachir
2024-02-03 00:33:31 +0000 UTCHi Quinns. Super exited for this project! Found SU&SD way back in 2012(ish…who can remember that far back?) and it literally changed my life for the better. So thanks! I’ve always been more passionate about RPGs than board games so I’m here for this, as long as it takes. One suggestion: perhaps share this blog post on the other side of the paywall (or more widely). It’s a thoughtful statement of purpose and might help people on the fence about supporting. Best of luck and thanks again.
Carl D.
2024-02-02 21:28:50 +0000 UTCNot gonna lie: this project is my dream come through. I've always wanted to hear Quinns talk more about TTRPG's. This is the first patreon I am joining for the creator first and for the content second. Can't wait for more! Wish you all the best!
Łukasz Sołtysiak
2024-02-02 20:13:03 +0000 UTCQuinns you got me into TTRPGs with your review of Tales from the Loop. It was the seed that you planted, that made me find all these amazing games and really how amazing TTRPGs are as a concept. I knew about D&D, but I really didn't care for the setting or all of the "paperwork" you had to do. Tales was a different beast and I DMed my first game shortly after with a group from work, it was a hit! I have since taught TTRPGs to my sons, over that last 7 years, the oldest is now 10 and the youngest 4, we call them "Story Games". Just playing a super simplified version of apocalypse world, set in whatever universe we create, the rules we make up game to game, it is all it takes. We have so many shared memories of worlds we have created together, people we have (never) met and adventures we have had. Yesterday, my oldest told me that he wants to start a TTRPG group with his class mates, and asked if I could help him get started on GMing. All of that, from that tiny written review, that tiny seed... now you have a dedicated channel, imagine how far you can reach. What I am trying to say is: You can do this! You have already done it! Thank you so much, I am so excited!
Philip Kristoffersen
2024-02-02 17:55:36 +0000 UTCThe fact that you're going to be playing the games before you review is the reason I decided to back this project. I've always thought this is how TTRPG reviews should actually be done. In the interest of being helpful, I do think I have an answer for your question about how many players Delta Green should have. I've played the game more or less weekly for three years and I think the play count depends on how the game is going to be run. If you're going to run it in such a way that the players are going dealing with the moral obligations of things they're doing then you want less players at the table. Three I think would be best. If you're running a higher combat game and just having fun with the Spies vs. monsters element of the game, then I think more players is fine. The combat rolls fast and the monsters are deadly enough that conflicts resolve quickly. Anyway, this is awesome and I can't wait to see how it grows!
Josh Evans
2024-02-02 17:39:33 +0000 UTCI’m SO stoked about this mission statement. Getting folks to try anything besides D&D is so tough. Any channel dedicated to that goal is getting backed by me! I’m a TTRPG creator myself, and I’m wondering: is there a place we can send you game codes? I’m proud of the work I’ve made, but it’s really tough to even know how to get a wider audience.
Logan Jenkins
2024-02-02 15:36:42 +0000 UTCQuinns
2024-02-02 12:26:54 +0000 UTCQuinns
2024-02-02 12:26:21 +0000 UTCQuinns
2024-02-02 12:25:07 +0000 UTCQuinns
2024-02-02 12:23:04 +0000 UTCQuinns
2024-02-02 12:20:28 +0000 UTCThis was an easy support, really nice to see this from someone like you!! I adore TTRPGs with all my heart and precisely because of the limited oxygen mostly sniffed up by megacorporations it's the one hobby where I don't feel quite as guilty for supporting more systems than I can reliably play. Besides hobbyist darlings that often get recommended, I'd love to see newer kids on the block covered too! Two Little Mice has some great candidate RPGs recently translated from Italian to English in 2nd editions that would be very interesting to see reviews and interviews on.
Salmon
2024-02-02 11:11:20 +0000 UTCMy single greatest hurdle to overcome when introducing a new game to my friends is that chances are, it's a game I've never run before. If a group of adults are taking multiple hours out of their week to allow you to guide them through an entirely new world, you can almost feel guilty taking a gamble on this new game you may very well be rubbish at running rather than just playing an old favourite you know they'll love. To be clear: 100% of the time I will be rubbish, and 100% of the time my friends will forgive me and somehow manage to have fun anyway.
Alister
2024-02-02 10:56:45 +0000 UTCExcited for this project! Over the past few years I've shifted my interest from board games to TTRPGs so I'm thrilled to have someone such as yourself doing more to promote and represent the hobby! On the subject of ending campaigns early, the Mothership Warden's Operation Manual suggests the idea of doing an "Omega Session" -- If a campaign is dragging or you haven't been able to play in a long time, just cut right to the end of whatever the big conflict is and do one more session right there. "Skip time and drop your players in for one last session that brings the house down" it says. Seems like it could be one approach to solving that problem sometimes!
Ben Torell
2024-02-02 05:15:42 +0000 UTCThank you for a fascinating insight into the thinking that's going on behind what looks like it will be great channel. It is an age old question: "How do I get people who are generally into Thing X into Thing Y, when they currently don't know that they're really gonna love Think Y, because it's soooo much better?" How much do you need to suck them in with content they think they will like, and then bait-and-switch them into the stuff you really want to cover? Can you actually cover the best stuff, but maybe in a way that makes it surprisingly appealing to them? Your post got me thinking so much that I figured I would share some things I might consider if I were in your place... other than how to respond to the imminent cease and desist letters from The Discovery Channel. - Can you actually cover some D&D material (or get someone else to cover it who has a less pathological aversion), to get the rabid fans at least through the door... even if that content mysteriously ends up introducing them to ideas and options that are beyond D&D? - You explain that you are doing lots of 'D&D adjacent' content this season, which makes sense, but will need to keep drip feeding that in as you go forward to have fresh reasons for new folk to come knocking? - While you altruistic goals are to wean people off D&D and get them trying new things, don't forget that there are lots of people who are already thinking about new shiny things. And we will benefit from you bringing insight and bad gags to the breadth of what is available. While not knifing WoTC in the back of the knee, that will still get more people playing more and different games. (Full disclosure: I'm a dad of a 12 year old who is just discovering D&D and I'm trying to nudge him to Tales of the Loop because he loves Stranger Things... is that my best option? I don't know, because you haven't reviewed it and told me! That's on you, Quinns...) - Reviews of systems (and expansions etc.) are great, but I hope there is still a place for other types videos in the free-to-view channel. Perhaps sometimes non-review formats will actually enable you to do what you want to do, better. A video on encouraging player creativity could even start off in D&D land, but end up travelling to far flung regions of indie games doing cool stuff in that area. And you'll have a train full of D&D folk going 'bugger, I'm on the wrong train... but that looks interesting'... and some of them may jump off, but some may decide to find out more about that strange sounding system, and others may steal ideas to bastardise their vanilla D&D with, and maybe that's a win too? Yes, of course I recognise that creating non-review content is probably way harder than a review. And that I probably just made four different and self-contradictory suggestions. And that you now have a whole community of folk with helpful advice, lucky you! Ah, the wonderful comfort of being someone sitting on the sidelines who can just enjoy the action and occasionally yell "Have you considered tackling the big burly guy who's built lie a brick shithouse?" Kudos to you for being out there on the field, and putting your mouth where our money is. I look forward to the next installment!
Brett Rolfe
2024-02-02 03:58:32 +0000 UTCThank you so much for this. The roleplaying content on SUSD has been some of my favorite stuff the site came up with. The recommendations from you guys (and you, Quinns!) have changed not only how I run games, but also how I approach shared experiences with my friends as a whole.
Danny Tallon
2024-02-02 00:33:06 +0000 UTCSo long as it gives the table the opportunity for hijinks, weeping over apocalyptically bad rolls, and then being saved by good doggoes we will love it :)
Mark O'Neill
2024-02-02 00:12:31 +0000 UTCFrom a design standpoint, I think there's a lot of value both in experiencing a game either as player or GR. The complete experience of a game probably comes from experiencing both, but I figure either would be enough to make a QQ review that stands up.
Guybrush
2024-02-01 23:17:35 +0000 UTCAgon is such a good time, I hope your table enjoys it. Despite how popular Blades in the Dark is, I feel like Agon is underrated/not nearly as well-known. Maybe a good candidate for a review?
NealSig
2024-02-01 22:44:34 +0000 UTC"There won’t be room for many reviews in Quinns Quest season 1 of games that fall under the (only half-meaningful) catch-all term of “indie” releases- smaller books designed for quicker play, often with more ambitious structures, often by designers who aren’t white men. Imagine!" I'm not sure I understand this line. Do you mean you'll mostly be reviewing non-indie games because reviewing will take so long?
Stephen Caffrey
2024-02-01 21:21:04 +0000 UTCAll darn good questions. I wonder if including some shorter, self-contained games is a way of getting people familiar with roleplaying and also giving people a chance to try GM'ing. We are about to give Agon a go partly for these reasons. Island hopping across the Aegean confronting heroes, villains and Greek gods.
Mark O'Neill
2024-02-01 21:09:25 +0000 UTCI really like your dedication to playing to games you review. Being a player is still a good way to review the games as well, especially for games that are more player facing.
Philippe Marcil
2024-02-01 20:18:00 +0000 UTC