State of the Mod Address
Added 2023-06-23 18:31:01 +0000 UTCI've had some things iRL that have kept me from modding. I'm sinking my teeth back into it now, and I'm starting with some performance issues I'm experiencing with the newest generation of IDG. This is important enough that it will happen before my library rewrite (more details about that later/earlier), as it's having a negative impact on player experience, especially on large servers. If you have any issues that haven't been addressed yet, post them here. I will be slotting all the important ones into the newest update. Current goals include:
- Implementation of vanilla's copper axe (Will be equivalent to a sturdier obsidian axe)
- Fix output loss issues from workstations (chopping blocks, etc.)
- Rebalance saw processing speeds, so they're not instant. (Copper saws will cut logs into boards at the same speed a flint axe chops wood and scale from there)
- Try to find a method of vertical/horizontal locking for slabs.
TreeGen
- Getting rid of lag resulting from the current approach to stump and hollow placement. Make player-grown trees spawn with stumps (no hollows)
Tree hollows
- Provide an optional 'destructible' property to tree hollows, so server owners can decide if they break when chopped rather than dropping. Similarly, an option for tree hollows to become "containers" without having to be broken first, so they can be used as storage while still part of the tree.
- Make sure the tree hollow refill is working properly.
- Remove rendering of contents, and replace with a 'layered' leaflitter image whose depth indicates the number of items within the tree.