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ALCMY1: With Calloused Hands Dev Log

One of the things that's struck me since I started working on In Dappled Groves, and my skill level continues to increase, is how much of this is a voyage of discovery.  I rewrote the tools and recipes in In Dappled Groves no less than five times, learning a little more about the process and refining it further with every iteration.

ALCMY is undergoing a similar process.  As I continue to develop the mod, I continue to discover new ways of doing things that make it cleaner, easier to read, and more expandable.  The end result will only benefit from this process, but it does mean more time spent in development.

Currently, I'm having to rethink how the recipes are handled, again.  I suspect it's going to be fairly minor, but the default recipe manager wasn't designed to handle the kind of processing I'm integrating.  Let alone do it in a dynamic format where multiple recipes could be being handled by the same "device."  The oven is, perhaps, a counterargument to this.

It's coming along though.  The workstations are, by far, the most complex aspect of this entire process.  When this is completed, however, it should serve as an invaluable toolbox for modders.

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I deleted my post by mistake, wasn't supposed to be this one.


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