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My Nordic Game Jam 2025 Presentation

Making the world a better place with Adult Games

While Adult Games are one of the fastest growing segments of the video game industry, they also represent an amazing opportunity to provide a freedom of sexual exploration unmatched in the history of human civilization. Join Annie as she talks about the social and societal benefits of adult games as well as some of the unique challenges faced with adult game development.

https://nordicgamejam.com/

Links and Citations:

Does playing violent video games cause aggression? A longitudinal intervention study

Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance

Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations: Comment on Anderson et al. (2010).

Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.

Violent Video Games Cause an Increase in Aggression Long After the Game Has Been Turned Off

Sexual fetishes: sensations, perceptions, and correlates

Sexual desire for non-normative sexual behaviors: differences between centennials and millennials considering sexual orientation

Relative prevalence of different fetishes

Sexual Deviance and Society: Section on Fetishes

Taboo or Temptation? The desire that dares not to speak. Exploring the Enigmatic word of perception of fetishism in Pakistan

The prevalence rate of sexual violence worldwide: a trend analysis

Trends in the Prevalence and Characteristics of Sexual Violence: A Cohort Analysis

Reported forcible rape rate in the United States from 1990 to 2023

Pornography and Sexual Aggression: Can Meta-Analysis Find a Link?

The relationship between social desirability bias and self-reports of health, substance use, and social network factors among urban substance users in Baltimore, Maryland

Nonconsensual Porn as a Form of Intimate Partner Violence: Using the Power and Control Wheel to Understand Nonconsensual Porn Perpetration in Intimate Relationships

Recognizing Connections Between Intimate Partner Sexual Violence and Pornography

Problematic Pornography Use: Legal and Health Policy Considerations

Projekt SEXUS

Male-Centric and Female-Centric Pornography

Consumption: Relationship With Sex Life and

Attitudes in Young Adults

Pornography Consumption, Modality and Function

in a Large Internet Sample

What Types of Pornography Do People Use and Do

They Cluster? Assessing Types and Categories of

Pornography Consumption in a Large-Scale Online

Sample

Next stop, Pleasure Town: Identity transformation and women's

erotic consumption

Women’s Rape Fantasies: An Empirical Evaluation of the Major Explanations

The Nature of Women's Rape Fantasies: An Analysis of Prevalence, Frequency, and Contents

Otome Games Market Trends and Growth 2025

Homosexual foot fetishism

Body image and Self-Objectification in a Confucian Cultural Context: Self-Representation and Consumption of Desirable Feet on Douyin (TikTok) in China

The Literary Darknet of Independent Publishing

The Image of Amusement Arcades and Differences in Male and Female Video Game Playing

Boys' Love and Female Friendships: The Subculture of Yaoi as a Social Bond between Women

Victim reactions in aggressive erotic films as a factor in violence against women

Mass media sexual violence and male viewers: Current theory and research.

Rape fantasies as a function of exposure to violent sexual stimuli

Six dimensions of sexual disgust

Examining How Sex Appeal Cues and Strength Cues Influence Impressions of Female Video Game Characters

International Furry Survey: Summer 2011

Tolerance, Dissenting Beliefs, and Cultural Diversity

My Nordic Game Jam 2025 Presentation

Comments

I think I did poorly, but we'll see what they end up posting.

Annie

How did the question period go?

KL

Depends on what kind of outcome you're looking for. There is more passive support like funding a game through this platform. As for advertising, paying a Streamer seems to be the most effective way. Like I shared a picture of a Mango Party game on a bus, but I'm not sure that is effective advertising. I mean it was cool.

Annie

by the way, and i don't know if this is off topic, but one thing i always wanted to know about is how to invest in adult games. like if you want to help fund or advertise them

Eric Schmitt


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