99% of animations dont need fluid simulation to be a good animation however Im figuring out how to improve it.
For a good while now I have been testing simulations and coming up with good looking animations, but I cannot figure out how to enable motion blur. In 3D, motion blur like games is just clicking on a checkbox to turn it on but simulation work is slightly different in a way that its not that simple
The solutions I found to fix this is either render animations in 60fps ( very time consuming ) or a add-on to fake motion blur ( not accurate but good enough)
with this test I was going to render a Sona animation with her being under the shower, it just needs to simulate the water falling for the rest of the animation but here's how it's looking
SolarMacharius
2024-05-10 00:29:16 +0000 UTC