Heya!
I've been working on some new Guild Home buffs. Along with it I've made some EXP chances on Golorock and Paradino + lots of bug fixes.
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Guild Home Buffs level 60
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Guild home buffs now have the level 60 added to the game.
Adventurer

Dipped In Poison
Dagger attacks deal Poison elemental damage and have a +20% chance to cause Blight.

Precision Strike
Sword attacks deal +5% enemy Max HP as bonus damage.

Arm Strength
Gain +15% ATK when wielding Axes.

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Lace

ManaReg+++
Lace gets 20% MP regen.

Pharmacology++
Consumables used by Lace recover 50% more HP, MP, and TP.

Spark
Thunder spells cause a spark that deals 5% MAXMP damage and restores it as MP.

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EXP buffs
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Here are some EXP gain changes for Golorock. I feel like I should be more giving with EXP as the game goes on.
Spiritop 400 EXP→ 750 EXP
Spiritorb 100 EXP → 200 EXP
Growl 500 EXP → 850 EXP
I’ve also upped the EXP gain you get from Bobobo and Vergoltung.
Vergoltung (No armor) 1250 EXP → 1500 EXP
Bobobo 1000 EXP → 1250 EXP
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Bug fixes
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Big bug fix for weapons, elements, states and elemental weaknesses. It used to be that Weapons and the normal attack skill had its own element (both were the same, for example, the dagger element), now the normal attacks don’t have an element and only the weapon does. This way, if there is a state that changed the element of the attack, it actually works!
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QuadrupleLucky
2025-10-10 22:07:57 +0000 UTC