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Drawlloween 22

This prompt is Ogre..

So here we are... this is an Ogre.... And Victoria making bad decisions as usual...

Just  as a goblin can become an orc, an Orc can feed on flesh and chaos and  perform a ritual akin to that which summoned the first chaos avatar,  they will enter a state of hibernation, entering a cocoon and emerging  as one of a few things. If the Orc simply revels in bloodshed and chaos,  or does not properly finish the ritual, as is common, they will emerge  as a Troll. A being of utter destruction. If they complete the ritual  properly, they will emerge as an Ogre, a powerful and intelligent chaos  being. If however they perform the ritual and are either bound by  contract, possessed by, or stumbled upon by a demon or evil spirit, they  may become an oni, which fuses the power of a Troll with the mind of a  demon, a creature which can rival even an Ogre in strength.

Ogres  are thankfully rather rare, as the Orcs that participate in the ritual  to become an Ogre must make proper calculations and have an indomitable  will to not give into the urge of wanton, pure destruction that the  chaos suggests of all living things. Though Trolls may be more dangerous  as cunning, nearly unkillable violent animals, Ogres are potentially  much more initmidating as they are equally as difficult to kill, however  they possess a cunning intellect to match their ability to kill. When  an Orc successfully evolves into an Ogre, it emerges much larger and  much more capable, often times with a full tail of spikes, and more  spiny protrusions from it's shoulders and arms that it can extend to use  as weapons, and a pair of deadly antlers on it's head. Their teeth grow  too large for their mouths and if they didn't before they begin to gain  additional eyes in their sockets.

Ogres  are very large, standing at upwards of 15 feet tall in some situations,  and usually a minimum of 8 feet tall, though young creatures that are  born as ogres may be smaller. Ogres possess a spark of clarity that  trolls do not possess, granting them the cunning of a serial killer or  psychopathic tendencies to trick and lie to creatures to get what they  want out of them , or to inflict pain and suffering on a creature to  cause it misery and misfortune. Ogres are almost always the leaders of  groups of Goblins, Orcs, and Trolls if they should all be working  together, and many times Orcs and Goblins will defer to an Ogre, even  one they don't know, if one arrives to wherever they are stationed.

Ogres  can afflict creatures with their own blood, inciting madness and chaos  by cutting themselves and feeding the blood to other creatures to  corrupt them into orcs or goblins, and can use this blood to insight  frenzy in other chaos creatures, or to inflict pain on them. In addition  they often possess some mastery of chaos magic, which results in  various knowledge of humour magic or specifically manipulation of their  own black blood, to harden it in their veins and appear more dense and  difficult to harm, or allowing it to become a bloody whip or blade, or  even a projectile, though they an also create energy blasts from chaos  magic that they unleash from their hands. Their manipulation of blood  magic also allows them to take control of creatures that have consumed  their blood to an extent, and they can teleport through their own blood,  and even transfer their consciousness to some parts of themselves  should they be severed. Unlike a troll, parts of ogres cut off of them  won't grow into a new Ogre, however they could potentially transfer  their consciousness to that part and regrow the rest of itself from that  specific limb.

Ogres may  be spellcasters or powerful fighters, and some may be alchemists, and  they may perform hideous experiments on other creatures, with Ogres  being likely to approve of the various Goblin fleshwarping, and  encourage creatures to be pushed to their limits and beyond. Ogres that  are generals in war often take trophies from the creatures they have  slain and wear human skulls and bones on belts to appear more  intimidating. Though many keep tribal appearances, some may still wear  armor of any variety that they wore before, with heavy armored full  plate.

Like Goblins and orcs,  Ogres can reproduce with any living creature, and in doing so they can  produce a plethora of strange beings, though their genetics aren't quite  as malleable as they once were as Goblins, or even as Orcs. It is  incredibly difficult for them to do so, however it becomes increasingly  more possible with aid from Goblin scientists. Children born from Ogres  are often pure ogre, which tend to be more powerful than normal Ogre as  they develop their mastery of chaos magic at a young age and do not need  to spend the time transforming into an Ogre. However this means they  often do not have to practice the same types of discipline, and often  times these orcs delve deep into madness and become more troll like, or  become Buggane, also known as Ogrepsychos, or Wild Ogres, which are  Ogres that have the cunning and the tactics to kill but go on a  psychotic break and begin hunting down whatever they can like a slasher  from a horror movie with very few goals, and even killing others in  their clans for the fun of it.

Ogres  that become possessed by various evil spirits may become Oni, and take  on new but similar forms. Oni whom become incredibly powerful and win  many battles, may receive whispers from the chaos, and may be encouraged  to seek out becoming the host of Chaos, casting aside itself so that it  may live on forever as the Avatar. The Avatar of Chaos being the entity  that corrupted these individuals, in the first place as it's blood  seeped into the land around Urth. Most Ogres already take on the  appearance of Chaos, or one very similar, and their praise toward the  brutal eldritch god pushes them closer to bringing the realms into the  abyss...

Ogres are much more common on Urth  than on Earth, though occasionally corrupted creatures that continue  down their path of destruction may evolve into Ogres in the modern wold  and need to be hunted down by P.R.I.M.E.

Drawlloween 22

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