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DarkmasterN
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AUGSEPT REWARDS 24

draco flame

victoria having a run in with a monster or curse of your choice, and she ends up being fattened in a extreme pear shaped way.

Shapeshifter10

After being constantly denied the sweets she so greedily wants Victoria wishes for a life where she can have all the sugar her belly can handle and then some. Much to her surprise she soon finds herself in a world where all the food in the land has been replaced by her favorite treats. But what at first seems like a dream come true slowly turns into a nightmare as this new worlds diet not only results in an awful pandemic of day long queasy stomach aches but also unhealthy bodies that feel too sluggish to properly take care of themselves. (Slobbish behavior.)

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Included are various random shots of these beasties as I didn't know if I wanted color or classic bestiary black or white.

The multiverse is a neverending tapestry of shifting realities. I have talked before about locations such as the Dark Place, Of Urth, Hell, the Realms of Madness, and the Dreamlands, and that our universe overlaps with them the dimensional boundaries floating in the fractal aether just barely brushing together. Some dimensions overlap and allow for a creature to pass between one to another accidentally, or sometimes not so accidentally. On occasion things from those realities wait. They wait until the universe brushes against theirs, and when the dimensional barriers are thin like cellophane covering leftovers a clawed hand or violent tentacle will lash out and drag something into it’s universe, or drag itself shambling from one dimension to another.

Since the dawn of time children have been scared of monsters. And from the dawn of time, the Unseelie Fae have preyed upon them. Children are small and weak, but rich in emotion and imagination, they are untapped potential and pure raw creativity. Filling and delicious nutrients for the chaotic primal entities that are born from the womb of the multiverse. The Fae hail from various parts of the realms of dreams and madness, of Nightmares and sleep, and various nightmarish dimensions that they have dragged back into their own portion of reality. One of these dimensions is known as the Underside, as it is a dimension found just beneath everything within our reality. An adjacent fae dimension it is where things go when they become missing. If you’ve ever lost a sock and never found it’s mate, a toy disappeared in the closet, or a piece of paper that slipped behind your bed and you swear it had been there a second ago. These were things claimed by the Underside.

The Underside is called as such as it is most easily accessed through the underside of things. Beds, drawers, lockers, closets. They are doorways that can lead to the underside in the same way that the woods and forests can lead to the darkplace. This has spawned stories of monsters under the bed or within closets that eat little children or drag them away to never be seen again. Though most think these are childish fears, there are reasons that children’s depictions of “Monsters” are often colorful, strange, furry horned things with razor teeth and strange appendages. The Underside is full of these creatures. Fae given form from the creativity, emotion, and youth of children that have taken refuge within this dimension. It is unknown how old the Underside is, where it came from, if it always has been and always will be, or if it was created by the fae, ripped from the dreamlands and yet resting adjacent. But what people do know, is that the Underside is a dangerous and terrible place.

It seems like a dreamland for some children, as it is filled with children’s dreams of candy, toys, and various whimsical creations. A candyland of your dreams, and a realm where you never grow old, never have to go to bed or brush your teeth, and your parents can’t tell you what to do. But also a realm where terrifying things will tear you apart and feast on your emotions forever.

In the first picture here we see Victoria in one of the regions of the Underside known as the land of milk and honey. Also known as the Teacup Plateau. A large sprawling land filled with giant teacups and various porcelain china and tea kettles stacked together, dispersed among towering toy blocks, huge picnic blankets and tablecloths that make up landscapes. Giant stuffed animals, pillows, and occasional carnival rides like carousels, and playground equipment like jungle gyms and slides. But also littered about are giant candies, doughnuts, spoons, forks, and knives. Huge trays of butter and sugar cubes, as well as cups flowing over with sugar, tea, and coffee. Dispersed through this region, just as with the other regions, there are stacks of old children’s beds. Rusted or otherwise, towered high or sitting unattended throughout the plateaued lands. It is called the Teacup Plateau as the cups themselves stack up to make colossal plateaus that tower over the landscape.

These areas are inhabited by many creatures, but the most notable are the ones seen here, known as a Piroe, or sometimes as a silent clown, moon clown, moon jester, or Smile Clown. Thought to have been named after Pierrot, the stock mime character name deriving from Parisian comedy troupes, it is unknown if the name comes from them, or if the term used by mimes at the time was created because of these creatures.

The Piroe are silent and friendly creatures. They have no eyes but seem to be able to see. They appear to have a moon like head with pinkish holes that bore deep inside, though their heads seem to be hollow. They have tentacle like appendages emerging from their head which possess various bulbs at the end which each make different jingling noises, and it may be how they communicate. They have long arms which seem to be able to stretch out to obscene distances, and despite having cloth, glove like hands they can seemingly get as sticky as fly paper in an instant. Piroe do not speak, but pantomime many things to people, and seem to be able to sense them at a great distance despite not having eyes. Sometimes they may make a laughing sound which sounds like several people at once laughing. When they clap it sounds like an audience applause, and they can seemingly generate these sounds from around them. Piroe move like monkeys, swinging around with their long arms and occasionally defying gravity by walking up vertical surfaces or crawling on all fours. They are quite quick. They are very playful and carry candies and toys with them that they seem to play with themselves, but often use to give as presents to children, often times performing sleight of hand magic to make people laugh.

Piroe will travel in troupes of 3-12, and sometimes even more in some situations, but are rarely solitary creatures unless they have been exiled for some reason or if one has been infected by the Icky or cooties, deadly infections that cause insanity in those that contract them. If you find one Piroe, there are most likely more hiding nearby.

Piroe will often lure people in and give them treats or play with them, however they get aggravated if the person decides to not play or stops playing with them. They may be placated by giving them a toy or treat of some sort, but this does not always work as they tend to feed on emotions, laughter, and screams as well as fear. Piroe will play with children non-stop, and may aggressively force the children to play or continue eating candy after they have gotten tired of it, and Piroe will cause children to dance, play, or eat themselves to death. If the child refuses and tries to leave, the piroe may become physically violent, and they have strength similarly to that of a chimpanzee, and can easily batter and crush the bones of children who anger them, however if they bite them, their saliva possesses a disease known by some as Giggle Fever which forces one to laugh until they suffocate. Their faces contort into a smile and they begin to go pale and blue from being unable to breathe. Even if cured of the Giggle Fever, children infected often times are stuck with horrible smiles or giggle at bad intervals. Creatures infected with Giggle Fever can occasionally become something called a chuckle head if they are able to keep the laugh in for long enough. This can happen often as giggle fever does not always kill it’s victims. Eventually when the child learns to suppress the giggles, Every time the child laughs, no laugh will come out and their body will shake, and their head will inflate and grow like a balloon until eventually their head explodes and all of the laughter emerges. As their heads grow they become distant and give in to their violent and animalistic impulses. Some begin laughing still to prevent themselves from bursting but once you become a chucklehead you can never return to normal fully.

If a Piroe kills a child, chances are the other Piroe will begin picking at it and eating the child’s meat, collecting it’s things, and searching for important organs or Genisium heart crystals within, which are crystallized emotions that can form within creatures sometimes. Some may take the bodies and feed them to other creatures such as Giggleumps, Marglegaw, Muggnar, or Needlegorks, hide them In the teacups, or sell them to other traveling monsters such as the Darklings, Bugbears, Dream Children, Zalthani Mind Renders, Witches, Hags, Other Children, Clobbersnaggs, or Tuffleupagus.

Piroe can teleport short distances when not viewed, and they are known to be endurance hunters. Tracking creatures from a distance for days if not weeks, wearing them down until they can eat them or feeding on the fear of being chased. Finally they can throw their own heads which can bite or just bounce around laughing. But if the head is destroyed the body will slump over and try to grow a new one.

Some work in servitude to Titan Jesters and run with packs of Clounds, while others may work for Clobbersnaggs, or a Tuffleupagus. Many follow the Mad Jester known as the Harlequin King, which appears as a massive moon and sun like entity that they worship, but they often defer to other creatures when the Harlequin King is not present. Some are even able to grow themselves to appear more like the Harlequin King themselves, and these Piroe can infect creatures with Giggle fever simply through making them laugh.

They are incredibly dangerous, but roving bands of children survivors have put down entire troupes of them in some situations. Their bodies can regrow heads and vice versa, however if their heart is destroyed, a slime and glitter filled organ in their chest, they will die. They can be harvested for the elastic nature of their arms, and their funny bones can be ground up to make a cure for the giggle fever caused by Harlequin Piroe, Giggleumps and other various witches, and they can be made into a laughing stock to make clown soup which grants you their teleportation for a short time, allowing you to travel through the giggles of the universe and the screams of those around you, as a scream is the laugh of fear. They can also be harvested for their giggle juice which can be used to coat weapons to use against other children to infect them with giggle fever, or it can be used in microdoses to work as laughing gas. Even the hands are sometimes used as glue to hold things together by child doctors or builders.

In this other image, It seems that Victoria is smitten with these creatures and has gorged herself on tea and sweets. She’s probably barely able to move at this point, which is just what they want… The Piroe are still watching, and it seems she’s been joined by a Clobbersnagg and a Jinglehopper.

Clobbersnaggs are large and imposing hairy creatures. They stand anywhere from 6-12 feet tall and possess massive tiger claws. They typically have fur that comes in various shades of purple or blue, or even light green or turquoise, and they usually wear shorts, pants, and sometimes vests and bowties. They have huge claws and tiger stripes, as well as a large smiling maw, and protruding horns. Their shaggy hair covers their singular cycloptic eye, which when opened has concentric rings of yellow and green within it.

Clobbersnaggs are large fuzzy creatures that lumber silently through areas slowly, but often times move on all fours like a gorilla, and they can swing about in an adept manner, other times climbing like sloths. They are fairly slow creatures, though move quickly when swinging around with their arms. They do not speak but make almost human like whines, groans, moans, and squeals as well as the occasional laugh. Clobbersnaggs are incredibly powerful, able to tear through steel, or splatter a child into jam in a single swing. Their claws are razor sharp and can rip through most forms of armor, and their mouths can open and distend to swallow a child whole, though they usually prefer to still chew children with their square grinding teeth. The worst ability they possess however is the ability to cause their eye to light up. Whenever they light their eye up, they part their hair to reveal their hideous cycloptic eye. The eye will light up green, yellow, or red, and when it is green, the creature cannot move, but observes movement, and it seems to speed up those creatures around it that it grants this light. When it is yellow, creatures that it casts it’s gaze upon cannot move and freeze immediately within the air if jumping, or stop even if they are in a bad position. And when the light glows red, it can see the movement of any creature within so many feet of itself, seeing movement through walls or under cover. Any moving creature will be immediately targeted by it as it can see perfectly the movements of the creatures around it. It’s movement speed increases, and it opens it’s maw to lash out with a long frog like tongue to drag creatures back into it’s waiting maw where it will shred them like a wood chipper. If it is trying to lure creatures out, it may flicker it’s eye to various colors.

The Clobbersnagg cannot always use it’s eye in this manner, and it must recharge it slowly over time if used too much.

Clobbersnaggs are intelligent and horrible creatures, and they can act friendly or play with children as if they were large mascot like things, however they often just do so to fatten the child up for later consumption. Clobbersnaggs occasionally keep children that it likes as pets and it may force them to play it’s game of Red Light Green Light to see which child survives. On very rare occasions a Clobbersnagg may actually adopt a child and care for it without eating it and may be very protective, however children rarely know how to care for themselves, much less a Clobbersnagg and the child often dies due to it’s overbearing protection as the child may starve, be over fed, suffocated, or any manner of deaths.

Clobbersnaggs sometimes travel with Piroes because they see them as protection, and Clobbersnaggs see Piroe as a means to find children as they often tire them out and he could eat them. A Clobbersnagg is a very solitary creature, though they sometimes travel in pairs. If they are among Piroes they are often considered a sort of “Alpha predator” and the Piroe listen to the Clobbersnag to an extent, though with a big enough troupe it can be the other way around with Clobbersnaggs working as sort of siege engines for Piroe and freezing creatures within it’s yellowed vision. They are sometimes used by other powerful monsters as guardians or sentries as they can search with their glowing eyes and track movements.

It is difficult for children to kill a Clobbersnagg, but it isn’t impossible for powerful hunting groups with the right tools. Clobbersnag do not digest metal or fabric, and often times vomit such things up into nests that they have, or the items remain in their bodies, and so finding a dead Clobbersnag or killing one can lead to much loot or item finding by bands of children. In addition. The horns of Clobbersnag as well as their claws are very sharp and can be repurposed as powerful spears, lances, ballista bolts, or spiked protection for castle walls or at the bottom of Snaggerpits. The tongue of the clobbersnag is sometimes used as a grappling hook due to it’s stickiness, or used sometimes as a sort of bandage to wrap around grievous injuries or aid in building large locations and holding large structures together. Finally the eyes are taken and used to create Snaggerstaves, which can be used to invoke the power of the Clobbersnag’s eye by holding it aloft, Freezing foes in place, allowing one to see that which moves, or freezing oneself while granting others speed.

And down at the bottom we see a Jinglehopper. Jinglehoppers are terrifying raptor like creatures with powerful scaly bodies and bell like jingling protrusions on it’s head like dreadlocks as well as one on it’s nose and a very loud one on it’s tail. The bell on it’s tail rings like a church bell, very loudly and with a mighty peal that can be heard at great distances. They have large gaping maws with square teeth, red infected looking mouths, and beady eyes that face forward and seem to be inset into puffy, irritated eye sockets. Jinglehoppers also wear frilly millstone ruff collar on it’s neck and wrists. They carry with them various scrolls that they seem to manifest from nothingness, and write with a quill pen they seem to manifest as well. Some write with ink pens, ballpoints, pencils, or other things that they find if needed, even a severed finger still bleeding if needed. They possess powerful dinosaur like legs with a large protruding bladed big toe claw on each foot which they use to slash at creatures, often kicking with a great force and violence and extending the claw as they do to rip through a creature that they wish to kill. They are incredibly acrobatic and can use their tail as a balance, leaning back and kicking like a Kangaroo. They can also swipe creatures with the mace like bell on it’s tail, the ring of which will shatter bones, pop eyes, and rupture eardrums up close. When it rings it’s bell it attracts Piroe and other creatures from far away.

Jinglehoppers get their name from the jingle they create as they leap or hop, and move like velociraptors as they run. They are known for the leap and run they have, and the jingling noise their heads make with every movement. Jinglehoppers speak and mutter in strange rhaspy voices similar to birds speaking, and they speak most languages it seems after only a few moments of hearing them. They are very verbose when they speak and are quite literate. They scrawl notes and information on scrolls, and often read royal decrees dictated from powerful creatures they follow, or from the Harlequin King. Many of them work as heralds for a powerful entity within the Underside known as the Nevermind. The king of the Underside and the ancient ruler of all monsters. Many work for powerful entities such as other various Fae, Wormaidens, Tuffleupagus, Bugaboo, or Zhalthani, and some follow monster royalty such as Dukes, Counts, Duchesses, Marquis, or nobles.

Jinglehoppers not only possess royal decrees, and scrolls in which they take very detailed notes on creatures that they spy on, but they inscribe runes to creatures and aid in binding creatures to servitude through blood contracts. The blood is taken from jabbing them with their quill, and they can sign away things such as voices, minds, names, knowledge, abilities, and age, however they cannot do it alone unlike a contract devil, and can only do so in mediation of two other powers. They can inscribe runes and cast spells with them, often using them to command attention or release sonic screams. Though they are incredibly dangerous, many attack only if needed or commanded, and will most likely attempt to flee before they attack. On some occasions however they may kill a stray or wandering child in the Underside, or they may kill one that has not paid them or given them bad information, or perhaps did not listen to it’s instructions. They are sometimes seen as neutral parties as they deliver letters to all creatures and are given a wide berth.

Some Jinglehoppers can become incredibly powerful through gathering knowledge and titles over years, and may evolve into a Jangleap. Which are huge, powerful dragon like entities that hoard much knowledge and who’s bell chime can shatter teeth and rend flesh from bone at a distance. Few Jangleaps exist, however those who do exist within the Clanglands, where the Jinglehoppers seem to hail from. A land of jingling bells and discarded Christmas toys and decorations. Here they gather knowledge and set out to deliver letters and work for other powerful monsters.

Jinglehopper tails are sometimes converted into fails, or used as re-usable projectiles that cause massive damage when they strike a target, and their scrolls are useful for knowledge, either to use the runes they have or to learn things, and even to trade with other Jinglehoppers for information and items. The talons of Jinglehoppers are used as daggers sometimes, and the ruffs of their outfits are used to create clothing and armor. The teeth are also used sometimes to make powerful nail bat like objects, or the bells used as a way to cause a distraction by throwing them as they don’t ring unless they strike a surface.

In the final pic we have Victoria trying to waddle away, but she’s having a hard time moving since she’s become so fat and stuffed. She’s escaped from the land of milk and honey and into a terrible place, the Candylands.

The candlylands, also known as the candy wastes, the sugar wastelands, Sugarwastes, or Nokidsland, it is a large empty wasteland made of various candies. The ground seems to be made of various toffee, peanut brittle,  gummies, licorice, cake, pie filling, hard candies, gumdrops, and gum, all sort of melded together into a single huge landscape in the same way, dirt, gravel, and various types of stone would make up the earth. Growing from this sticky wasteland are large gumdrop and licorice trees, huge candy stalks, marshmallow bushes, and even jutting chocolate towers. This seems like a sickeningly sweet child’s dream, with milk, honey, syrup, jam, soda, and jellies making up the liquids through here. In some areas children glut themselves on candy, rotting their teeth and getting sick from such huge amounts of candy.

Also littering the land are huge toys. Giant stuffed animals, tricycles, baby dolls, and other random objects seemingly scattered through here at various sizes and shapes. Giant pencils, pens, school supplies, coats, and clothing are not unlikely as well as normal sized versions of these things. The area can be quite dangerous due to the various areas where a child could fall in, tripping into boiling chocolate springs, sinking in peanutbutter mires or suffocating from breathing in pixie sticks when a dust storm kicks up. There are also the dangers of sugar over consumption, and the magic effects of the candy causing one to grow immensely fat and burst or die from various extreme obesity related illnesses or heart attacks. Not only is the environment dangerous because of the various flora and geographical issues, but roving bands of children may attack and loot or kill you, or may capture you and sell you into slavery. Alternatively there are many creatures that roam these lands, including the two seen here, the Garfunkle and the Giggelump.

Garfunkle are among the most feared monsters in the wastes. Standing upward of 30 feet tall, the Garfunkle is a mass of muscle, armor, teeth, horns, and hair that few creatures can truly contend with. They possess huge ape like faces with bright colorful noses and hair, and eyes eternally irritated by the candy dust of the wastes. They possess huge black horns, and rows of razor sharp yellow teeth. Their stomachs are protected by hard armored bands, and their backs by thick and nearly impenetrable shells. Their claws are very powerful and their great strength allows them to smash most things and enemies with ease. They have large scaly turtle legs, and a huge fluffy squirrel like tail that extends upward of twice their body’s length emerging from the shell.

Garfunkle are intelligent and can speak, often times allowing their grumbling, gravely voices to ring out when they hear creatures to intimidate them. They have a great nose, and can smell sweat, vomit, and urine, and often times call out how they’ll slowly kill a creature to cause them to pee their pants or sweat and give away their location as their eyes aren’t always able to spot the small children. They can follow the scent of fear as well and so they can often find general locations where children are, and tear them apart trying to find their tasty morsels. Their roar can be heard for miles, and it is so loud it can deafen creatures or stun them in their tracks. Due to their fur, they can build up great amounts of static electricity that courses through their conductive shell and horns, and allows them to shock creatures they touch with their tail, or to release a stream of burning blue, pink, or gold lightning from their maw, which stuns and fries creatures, or causes extreme fear. Some even use magnetism from it to release bursts around them or drag others closer. Often times Garfunkle can also be preceded by the horrid odor of death, rot, and ozone that follows them due to their diet of eating living things.

Other monsters are often times terrified of Garfunkle as they are known for eating other monsters and not just children, but bugaboo, Canduggy, and any creature it comes across that it can kill and eat. They are known for having great battles against Needlegork and Bloatus that can destroy entire settlements. They are sometimes hunted by Bugbear troops and hunting parties, but usually only if it has been terrorizing their clan, they do not hunt Garfunkle without it being a necessity due to the sheer strength they possess.

Garfunkle are able to pull all of their limbs into their shell for protection, and their shells are hard to break.

Children rarely if ever defeat a Garfunkle. Those who do are worshipped as heroes for the rest of their days and will be given first picks of lunch and loot among their peers for the rest of their days. Garfunkle scales can be used to make powerful armor, and parts of it’s plate can be used to make shields or fortresses. Their teeth are powerful as they can be used for spearheads, lances, and swords and when combined with bits of their fur, electrified weapons can be created. Through the hair of Garfunkle, devices can be created to temporarily give power to electronic devices, and they can be used to create armor and clothes that makes one immune to electricity, or the ability to harness the energy yourself through the buildup of static in various weapons and arrows. Even hair, teeth, or scales left behind by Garfunkle are often collected by children who may even follow it to find scraps or supplies. Their stink can be collected from their urine or other bodily fluids and it keeps other monsters and creatures away from areas, or to attract the attention of other alpha predators.

Next to the Garfunkle is the creature known as the Giggleump. Giggleumps are huge rat like creatures with hairy backs, strange black eyes, and lumpy phallus like heads adorned with huge floppy ears. They have huge sharp teeth, floppy jowls, rat like hands and feet and a candy stripped rat tail. Giggleumps move through hopping, or moving like Kangaroos, or crawling on all fours, and Giggleumps can get crazy distance with a single hop. Giggleumps grow to be anywhere between 8-16 feet tall.

Giggleumps let out a loud growling sound akin to a cat’s scream, though it seems to rev like a car refusing to turn over as the scream begins and seems to stutter at the end as well. Because of this their bellow is akin to a roaring laugh or a hideous cat like giggle at an extreme volume.

Giggleumps secrete a strange sweat like mucus from their bodies that can cause creatures to contract giggle fever, and it is thought to be the same liquid (known as clown juice by the children) that Piroe produce in their mouths. Giggleumps leave the slime about as they leap, causing creatures to potentially contract giggle fever, however not only that but Giggleumps can exhale a destructive gout of blue flame from their mouths that can melt steel. In great concentrated amounts they can transform the flame into a sort of blow torch which will cut straight through powerful metals and melt everything beyond it. Because of this the Giggleump’s body heats up and the clown juice that coats it becomes a vapor, creating a cloud of fog that follows it, effecting those who breathe it in.

Giggleumps leap extremely high and land with a great force, slamming down on their prey and then picking them apart with their claws and teeth. They move their heads like birds, never blinking and tilting their heads around to see things, while moving their huge ears to hear around them.

Giggleumps are intelligent creatures, and while most do not speak the languages of man, some can learn the language. They are known for learning and accessing various magic spells and are quite dangerous spellcasters. They are also quite fond of hats and other clothing. They are known for wearing large pointed hats with pompoms on them as a symbol of status. Giggleumps can shift the mucus on their bodies to become invisible and blend in with their surroundings, appearing as a glittering, translucent shape on the landscape. Some Giggleumps keep children and Bugbears as slaves, or just corral them to keep as food for later months, however in very rare occasions, Giggleumps have been forced into servitude by children, especially within the Arena, or they may be willing to begin an alliance with a human if they are offered an interesting hat or information.

It’s rare for children to kill Giggleumps due to how powerful they are, however it is not impossible, though is usually only accomplished with a few casualties. In some lucky situations children can strike a Giggleump in it’s throat when it attempts to breathe fire and ignite the clown juice in it’s throat, exploding It from the inside, but that is a rather rare occurrence. The clown juice of Giggleumps can be harvested, and it’s voicebox can be used as a sort of alarm system. The flame producing gland within a Giggleump can be used to create various explosives, flame throwers, or napalm, and it’s hide can be used for fairly durable armor.

All of these Fae creatures may be native to the candylands of the Underside, however they can be found in locations such as the Dreamlands within the Tulgeywoods, and occasionally slipping into the real world beneath beds or in closets and haunting the dreams of children all over the world….

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Comments

I love Victoria stuff. So whimsical and hubris punishing! We need more

Shapeshifter10

Victoria always finds herself in the most dire of situations

onipuck

So much lore! And poor Victoria becoming such a blob~ XD those are some whimsically twisted critter designs

Cedar


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