NokiMo
Parodos
Parodos

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Spooktober Update

Hello hello, here comes the Oktober post! If you are illiterate, scroll down for an animated gif and an image. Otherwise, keep reading :)

1. First of all, for all the Patreons, a brand new update (0.58.2) will drop in 1, max 2 days. Probably tomorrow! And it'll feature -> the elf <- in a brand new style.


ALSO, in case you missed it 0.58.1 released like two weeks ago (?) and heavily featured a certain government bureaucrat,

And yes! New public release soon as well!

2. Second of all, there's a bundle on Itch.io, which may pique your interest,
you'll find it here:
https://itch.io/b/3312/keep-nsfw-alive-

I joined it with the free version of Goblin Layer, as moral support, but there's paid games inside as well!

3. And third, well, here comes the rest of the recent events.

1. Anvils model have been properly fixed up in the new style and gotten ready for animation. I've also studied NPR techniques a bit more, aka non-photorealistic rendering. (stylized). Here's a loop:

I'll post a better quality version on Discord or something, can't post videos on Patreon.

  1. Been practicing geonodes in Blender. Basically you can create models & effects with nodes & math instead of actually modelling them. Kinda like visual programming?

Its useful when building scenes. For example, instead of placing five thousand buildings/clouds/strands of grass by hand, I can just spawn them on something and randomize their look. You can even spawn stuff on the stuff you spawn. Or if I want to place down a road, I can actually just draw a curve(line), then that line gets turned into a mesh, then that mesh gets flattened and extended, then it receives asphalt textures, and now you got a road! Then you make some car models, and spawn them on the road curve, and then you make them move along the curve, and then you make them respawn at the start when they reach the end, and then you randomly offset their position, and now you got looping traffic on the procedural road.

Or you can add a mysterious sticky fluid to the curve and then launch it, and make it stick to a target.....

I got a couple 'generators' now that can spawn in trees/grass/clouds/buildings/traffic/walking crowds etc etc, so it will save time when creating the scenes for the... scenes.

But wait, cars and and traffic aren't very fantasy? No, but I'm working on a little side-project. I guess you can call it a spinoff? You'll recognize the cast most likely, when it gets released.

Goblinpunk 2069?

Also had to spend some time optimizing assets and textures, like lowering the resolution for background stuff, and simplifying some materials. My laptop almost melted trying to render a scene recently, so I decided to read up a bit on optimization. I think its probably time to save up for a new machine.

And how does the Goblin Layer plot progress? Pretty well, though I got a bit sidetracked with 3d work, but I'm back in rpgmaker now. Basically, Chapter 8 will kickoff soon(tm), and trigger a series of events that might leave the protagonist open for human relationships. Though it won't be easy to get there :-)

Anyway, that's all for today. As always thank you for all your support, it keeps me going!

Parodos



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