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Regmore Rigmin
Regmore Rigmin

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Personal Dungeon Play Thing TG

Ethan Price had been running his tabletop RPG campaign for over two years. He loved being the Dungeon Master — the one in control, weaving plots and springing surprises on his players. The group had been the same for ages: four guys, and recently, an extra seat had opened up.

That was when they showed up.

A trio of girls from the university gaming club — Clara, Mags, and Rin — had asked politely if they could join. They’d heard Ethan was running one of the most immersive campaigns on campus.

Ethan didn’t even let them finish. “Uh, no offense, but this is kind of… our thing. Plus, you’d probably slow the game down. No hard feelings.”

Their polite smiles faltered. Clara tilted her head, studying him in a way that made him feel like he’d just stepped into a trap.

“We understand,” she said. “Guess we’ll just make our own game… but with a little twist.”

A week later, Ethan came home to find his front door ajar. Before he could call out, a sweet, floral-smelling cloth clamped over his mouth and nose. He inhaled reflexively. The world blurred.

When he woke, his arms were bound to the sides of a heavy wooden chair. He was in an unfamiliar room — candlelit, draped with velvet banners and fake stone walls like a tavern from a fantasy movie set.

The three girls stood before him… only they weren’t just themselves anymore. Clara was in a full suit of shimmering plate armor (plastic, but convincing), Mags in a leather jerkin with twin foam swords, and Rin dressed like a wizard, robes sweeping the floor, a tall hat perched on her head.

And they were grinning like cats who’d caught a very delicious mouse.

“Welcome to our campaign, Ethan,” Clara said. “We thought you could use some… perspective.”

Rin stepped forward holding a dress — no, a costume. It was pale pink satin, trimmed with lace, a corset-like bodice that looked far too small, and a full skirt that would brush the knees.

“This,” Rin said, “is the uniform of your new character. You’re going to play a helpless maid. We’ll be your brave heroes. And you? You’ll be the one who needs rescuing.”

Mags held up two small, silver disks attached to wires. “And just so you stay in character, we’ve enchanted your costume.”

The “enchantment” turned out to be mild shock pads sewn inside — one behind each chest cup, and one in the groin area of the padded undergarment. Not enough to hurt, but enough to make his whole body jolt when they pressed a button on a little remote.

Ethan tried to protest, but the girls were already untying him just enough to start the transformation. His jeans and hoodie were gone, replaced by layers of clothing that squeezed and pushed in strange ways.

First came the bodysuit — smooth, soft, and tight, reshaping his frame into a curvy hourglass. It had built-in padding in the hips and chest, and the corset laces pulled until his waist felt impossibly small.

Next came the dress. The pale pink satin gleamed in the candlelight, the white lace trim brushing against his thighs. A black velvet choker with a little sun charm was tied around his neck.

Finally, Rin produced a wig — long, golden blonde hair that spilled down his back in perfect waves. She brushed it out slowly, almost ceremonially, before settling it onto his head and securing it.

When they spun him toward the tall mirror in the corner, Ethan barely recognized the figure staring back: a radiant blonde maid with bright eyes, flushed cheeks, and a neckline that plunged daringly low.

The first “session” began immediately.

They’d built a live-action version of their fantasy game in this basement-turned-set. Instead of dice, the story would progress based on his “performance” as the damsel.

If he refused to cry for help when “captured,” zap.

If he didn’t curtsey deeply enough when greeting the “heroes,” zap.

If he forgot to “serve” their drinks with both hands and a bow, zap.

Mags, playing the roguish swordswoman, captured him within the first five minutes of their game. She tied his wrists with silky cord, sat him in the corner, and demanded he “plead prettily” for rescue.

Rin, as the wizard, often “cast spells” on him that required him to pose — arms overhead, or bending forward dramatically — while she muttered in fake arcane gibberish.

Clara, the knight, was the most theatrical. She’d sweep into the “dungeon” (a corner partition draped with black cloth) and declare: “Fear not, fair maiden, for I shall free thee!” Then she’d pull him up, twirl him, and send him scurrying to fetch their next round of snacks.

By the second hour, Ethan had learned their rules. If he stayed in character, the shocks didn’t come. But they made the role as exaggerated as possible — high-pitched “Oh no!”s, overly graceful steps, skirts swishing as he walked.

They added a prop feather duster, forcing him to dust around their “tavern” while they lounged. Every time he bent down, the skirt rode up, and they would giggle and shout things like “Careful, maid! The patrons will get ideas!”

Halfway through the night, they decided to take it “to the next level.” Clara announced they were going on a “quest” — upstairs, through the house, and out into the back garden.

The garden was strung with lanterns, and they’d set up a little outdoor table for “the feast.” Ethan had to trail behind, carrying a tray of goblets filled with sparkling water, his skirt catching the evening breeze.

The neighbors’ upstairs lights were on. He prayed no one was watching.

The feast scene was pure theater. Ethan had to kneel beside Clara, pouring her drink while she delivered grand speeches about honor and chivalry. Rin “read from her spellbook” — actually a notebook filled with doodles of him in various maid poses. Mags invented reasons to send him back inside for “forgotten” items, just to make him swish past them again and again.

Every mistake — a dropped utensil, a forgotten curtsey — was met with a quick bzzz from the hidden costume pads. Each jolt made him gasp and stand straighter, which only made the girls laugh harder.

By the end of the night, Ethan was exhausted. His cheeks ached from forced smiles, his feet hurt from tottering around in satin ballet flats, and his pride… well, that had been shredded hours ago.

Clara untied the choker and patted his shoulder. “Good game tonight, maid. You might just make a fine NPC in our next campaign.”

Rin grinned. “Oh, we’re definitely keeping this up. Every week, same time. You’re part of our party now — whether you like it or not.”

Mags gave him a playful zap. “And remember, maid… no breaking character.”

As they led him back downstairs to remove the wig and dress, Ethan knew one thing for certain: he had lost control of the game. And in their campaign, the Dungeon Maid never won.

Personal Dungeon Play Thing TG

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