NokiMo
HodyJones
HodyJones

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Update!

It’s December!! A very busy month for most folks, especially us. We have polished up some annoying errors at the beginning of the game, we are adding more to the species info (why did we offer so many species options 0-0), picking out the last typos from the early game that have been missed, adding more scenes, added dialogue, streamlining the Nature trail (Izzy) encounter (and possibly adding a spare option), and putting in more lines and dialogue that are influenced by your flaw/Worldview options at the begining (There are so many areas I want to add those to, just to add flavour to encounters and options).

Also! Adding in a newish feature through out the game, which is the ability to relax at some points and check messages, use your med kits, and eat a snack (like a cereal bar, not a person)

It feels like slow progress but we are getting there!! After the Theft Reclamation route is finished in the ruins, we’ll start on The Final Job of the Dig. That job will be the last one you can do in the week, and this end the prologue of our story. Then we can start on Week 2!!! Which will feature existing locations, with the ability to travel to them freely (The Ruins, Subrurbs, The Mall, etc) As we’ll as a new location, new characters, and more options to interact with old ones.

(Sorry this is so long!)

In short, we have a lot planned, and we are constantly chugging away at it, writing, coding, and planning what’s to come.

Thank you everyone who has supported us! We couldn’t do it without you!

(If you don’t have a drink named after you in the game, message us and we’ll have one put in for the New years release)


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