Hey everyone! I hope you’re all doing well! I apologize for the delay. While the latest patch didn’t break any of my mods, it messed up a lot of new mechanics on several projects that I was working on. Fortunately, I have managed to fix most of them for this release.
The new attraction system will play a role in some of the new features. For people who don't have the pack, don't worry; you will not miss out on any significant mechanic, and also, there is a base game way for each major one,
This is a big post. Some updates will have a lot of new mechanics. Also, most of the new interaction will be hidden and will only work in certain conditions, so it is better to read the description to understand how it will work, or at least read the part that you are interested in
Also, make sure to update The XML injector to the latest release, which is v4.1, the Life and Death patch-fix
Updated for some patch changes, some minor and technical tweaks,
I have managed to separate the Designer Bag from the Passionate Gift mod! You can now choose which one you'd like to keep or remove. Previously, separating the mods would cause one of them to malfunction, but now both mods work seamlessly on their own!
There is no longer a need for multiple versions like in previous releases—this change should prevent any confusion or bugs from installing the wrong file.
Fixed an issue where the Bag box would sometimes disappear from the other Sim's inventory.
I’ve reworked the interaction for better stability! Now, if your Sims are in a tight space, they’ll try to find a free room or space instead of canceling the interaction.
This update includes a few minor patch tweaks, small changes, and some new features! The major addition is the ability for Sims to wear the Heart Necklace Gift,
I have updated both the necklace and the bracelet textures:
Unlike the Handbag mod, the necklace can only be worn if received as a gift. It will be worn immediately after the animation, and it won’t appear in your Sim’s inventory. The necklace stays on until you remove it yourself, or it will be removed immediately after three days.
To remove the necklace, use a mirror where a new interaction, Remove Necklace, will appear.

While wearing it, Sims can build romance faster and have a higher chance of success in romantic interactions. It can also work as an apology gift (which will help to remove negative emotions faster), so if youre sim messed up with their partner, a Heart necklace may help
I have also added some new interactions to this update; the idea behind them is to make the necklace gift more of a romantic gesture that can be cherished for a short period of time. So while wearing a necklace, two new interactions will be added to youre sim: Talk about Romantic Gift and Be Flattering:
Talk about Romantic Gift:
A new friendly interaction that will be available in the Gossip category, it won't be available with your sim partner; it will only be available with their friends or family,

The interaction will have a dynamic outcome for both the actor and the target sim. The moodlets and buffs will vary depending on the sim that you have played with. Like your close friend will be supportive, single sims or jealous ones may be jealous,

I have also added support for the new pack attraction system; if you don't have it, don't worry; it won't break anything. Just some buffs won't be available to you,
Single sims that are attracted to your sim may have different feelings about the gift; they may find you attractive and become flirty or become angry because they miss the chance to give your sims gifts.

Be Flattering:
A new Romantic interaction that will be available in the Flirtation category. The interaction is time-based. It will be removed after playing it and then reappear again later,

The interaction won't have any buff or emotion, but it will boost the romantic relationship. and It has a chance to work autonomously,
Both interactions can work autonomously. So, while your sim is wearing a heart necklace, they may talk about it with their friend and be flattered by their partners. I thought that it would add some depth to the mod. Also, both interactions will have their ballon set and maybe wants,
I have improved the Sims picker. Now, the picker will not show all the sims on the lot, it will only show the available sims that you can play with
I have also added a winning notification to the billiard game. So, the winner and loser will be highlighted so you can't miss how the game went.

Minor tweaks to some animations have been made.
The romantic game is one of the new features that was messed up with the patch. I was trying a new way with the new primary interaction, mainly trying to improve it, but many bugs appeared after the latest patch, and everything about it should be reworked.
The bed location has been added; now, your sims can watch on their laptops while lying on their bed. The interaction will work as the sofa one, and it will have the same outcomes,
Just to clarify some things, this is a base game interaction. You don't need any pack for it to work. Also, you will need a functional laptop on your sim inventory for the interaction to appear,

(Make sure To read the description. Most of the New Interactions are hidden and have their own mechanic)
Both the Kiss-n-Grind and Wave_n-Grind have received a major Update. The new features are relatable to both the mods and will enhance each other. Some of the new mechanics will involve the new attraction system, but more on that later:
Two New interactions have been added to the wave and grind mod: a Sip & Sway and Back Wave. You can find them in the Wave-n-Grind Pie menu,
The Sip and Sway interaction is a drink-related interaction where the sims will dance, drink a little bit, and talk with each,

and for the Back Wave interaction, well, I wanted this animation to simulate an already going dance, and the other sim will join from the back,

The two new interactions will work as the old ones; those are new friendly interactions. that will fill your Fun and Social needs,
Now for the big change, I’ve added a somewhat Hit-On system to the Wave and Grind interactions. While performing these interactions, the other Sim might hit on your Sim and ask for an intimate dance, potentially sparking a new romantic relationship! This is an autonomous interaction, meaning it can happen autonomously based on various factors, including the new attraction system.
How will it work?
While dancing (performing a Wave or Grind interaction), the other Sim may autonomously ask your Sim for a closer, more intimate dance. A new dialogue will pop up, and you can either agree to it or refuse.
The Sims won't ask randomly. I have tried to build a new criteria system based on multiple-factor, and The Two main ones are
One of the two sims must Be flirty. This is a romantic interaction, so it will only work if they are flirty.
The other sim should be Very attractive to The Youre sims. In case you don't have the pack, they should have more than 10 in romance,
Their relationship will also count as a factor, such as whether they are single, engaged, or married.
I didn't want to remove the drama completely, so married or engaged sims may also hit on youre sim depending on their traits, like romantic sims, and their relationship level.
The only sims that shouldn't do that are sims that have a soulmate (max romance and Friendship), so if your sim is soulmate with their partner, they will never hit on another sim
All those factors will work together to see who could realistically hit on youre Sim. Without breaking the emersion:

You can accept or Decline the offer, and then an animation will play that will ask the other sims for an intimate dance with a balloon on top of their head, indicating their intention.
If you have accepted the intimate dance, your sim will then agree and start an intimate dance together, which will lead to a romantic interaction between them.
And you could also refuse. Nothing will happen then,

This interaction is meant to be an in-between interaction between the wave and grind mod and the kiss-n-Grind. The interactions are more intimate and romantic but less passionate and without any kissing.
When it comes to the animations, This interaction is slightly different from all the others in both mods. It is a long animation that loops for a period before stopping.

it has many animations that will play randomly, so it will look different every time, like all the kiss-n-grind animations in one interaction. But without kisses and less passionate.

Also, I want to mention that the other sim won't always ask even if all the conditions have passed; it will be a 50% chance for it to happen or not, so it wouldn't be overwhelming,
Besides accepting a dance or declining it, Each answer will have its own outcomes.

If youre sim is in a relationship, a new answer will be available to them (I am sorry, I am already in a relationship);
This answer will block that sim from asking again for a short period of time, so they will stop bothering you again,
There is a lot of random dialogue, with different text, to keep it dynamic and fun to read when it pops up.

All that explaining was about NPCs asking your sim for a more intimate dance, but you could also hit on other sims and ask them for an intimate dance,
A new interaction has been added to the physical intimacy category called (ask for an intimate dance) where youre sims will be the ones asking the other for a closer dance, and they will agree or refuse depending on the same system that was used to make them ask in the first part,
This interaction will only be available after playing a wave and grind interactions, and it will always be available for sims that have more than 70 in romance,

As I said, this interaction is a less intimate version of the Kiss-n-Grind one; it doesn't Have any kissing so that it can work as a starting physical interaction for a new romantic relationship.
It will have the same outcomes, but without the dialogue, the other sim will either agree to you or not.
For example, if they are single, very flirty, and very attracted to your sim, they will agree to your sim.
Since the (Ask for an intimate dance) Interaction is a new interaction of the kiss and grind, but it's more like just the grind part, so to fix that and keep it authentic to the mod, I have added some new kiss interactions but with a twist.
Now, using it a lot may give youre sim a negative buff, a (Craving for more) Buff. Which Means Your sim will crave something more than just a dance. This is a dazed buff (a negative buff), and the only way to remove it is by... a kiss. The Hungry Kiss and Deep Gaze Kiss.

Both of the interactions are on the Physical intimacy pie menu. They won't always be available,
After receiving the craving buff, you may find one or both, depending on your sim's luck.
The kiss interactions are one-time used, so they will disappear after using them,
Deep gaze Kiss:

Hungry Kiss:

Both of the new kiss interactions are based on chance, so if nothing has been shown to you, don't worry. There is another way to see them,
I have added a new interaction in the Physical intimacy pie menu, the new interaction called Compliment smile, where youre sim will compliment other sim's smile, and the kiss interactions may appear on them,

Using this interaction will allow you to play with the new Kiss interactions separately; after all, they are romantic kiss interactions, so you can use them in any way you want.
The interaction will be based on the sim that you have used on it. Complimenting The smile of a sim will unlock the kiss for only that sim, and it will have a timer so you can't spam it,
The interaction will unlock one of the two kiss interactions or even both,
The compliment smile interaction is a Romantic interaction that will only be available with sims that you aleady had with them a first Kiss,
So besides (Ask for an intimate Dance) interaction, all the other new romantic interactions will not be available until youre sim already has their first kiss,
For the people who don't have the Loverstuck pack, the new hit-on system is meant to work with the new attraction feature. If you don't have the pack, the sims won't be able to hit on others until they have at least some romance between that other sim,
Don't worry. After fully testing all the other conditions and factor's i will add the compatibility to the wicked whims attraction system,
The Wave-n-Grind interactions aren't autonomous yet, but they will soon be. Before adding it, I want to make sure all the conditions with the hit-on system are working fine.
There is a lot of technical stuff when it comes to the hit system; I didn't want to write everything. The post is already so big, but you are free to play with it and ask for anything about it.
Even if there is a lot of detail, you can always play with this update, as you always used to play with my mods. This new system is meant to work seamlessly with your gameplay and enhance the romantic experience with your sims.
🔗Functional HandBag Mod 0.3 Update:
🔗Passionate Gifts MOD 0.4 Update:
🔗Pool Table Mod a0.3.3 Update:
🔗Watching Together 0.2 Update:
🔗Kiss-n-Grind v1.8 and Wave-n-Grind Mod a0.4:
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