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EN5ider Magazine for D&D
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ZEITGEIST #11: Gorged on Ruins - Part 3

This installment of ZEITGEIST #11 has all the goodies in it: Gidim living steel, thoughtlocks, oculus prisms, and the statistics for a grand total of THIRTY-NINE creatures! 39! These monsters and NPCs range from the meek (the CR 3 Ursaliñan guard) to the incredibly mighty (the Esurientes Draco in Ruinam aka catastrophe dragon, at CR 25). Fleshwarped dire bears, army troops and soldiers of all sorts, a blizzard elemental of the end times, a skeletal phalanx swarm—if you ever suspect you might need some high level monsters, do not sleep on today's issue of EN5ider!

ZEITGEIST #11: Gorged on Ruins - Part 3

Comments

More often than not the thoughtform will indeed fail its saving throw, but the effects aren't debilitating (they might lose flight for a bit, or get moved and provoke an attack, or be easier to hit by a single attacker) and they're built for that (like the flying horror sucking people towards it, the gidim oculum reflecting spells, the troops having regular speeds). Also there's usually some competition for how to spend a bonus action too, especially by 19th level! If it ends up being a problem at your table though, by all means reduce the bonus to half the party level (or even make it a stable saving throw against DC 8 + half the party's average level).

Mike Myler

Thinking Aggressively. Should the player really be adding their full level to the result of the Int/Wis/Cha check? Given that the adventure starts at level 19 this would make it next to impossible for any thoughtform to make the save.

Leon Kirk


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