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ZEITGEIST 10 - Godmind: Part 3

This is the crunchiest part of ZEITGEIST #10 - Godmind and includes the full breadth of rules and monsters a GM will need to run the rest of the module! That begins with the fundamental changes to the mechanics of reality following the Obscurati ritual and is followed by a host of creatures: the Ash Wolf (fey titan CR 25), smoldering wolf (CR 10), Beshela the Archfey of the Sea (CR 14), the Father of Thunder (fey titan CR 25), Granny Allswell (fey titan CR 25), corrupted earth spirit (CR 15), Asrabey Varal the Archfey of Obedience (CR 17), Porteur de Mort revelation sniper (CR 13), Porteur de Mort murderer (CR 13), Porteur de Mort alchemist (CR 13), Obscurati master builder (CR 15), Obscurati divinist (CR 14), Danoran frigate crew (CR 15), Danoran boarding squad (CR 11), and finally Sovereign Han Jierre (CR 20). 

ZEITGEIST 10 - Godmind: Part 3

Comments

Any updates on when Zeitgeist conversions may be available to purchase on Roll20 or other online platforms? I assume that the majority of campaigns are online right now, so this would be a very good time to make these more accessible for electronic campaigns.

Mark

Yup yup all around. Fixes are in the v2 file. Thanks again for helping pick these inconsistencies out, and apologies for my missing them in the first place.

Mike Myler

Yup! That's my bad (I think a chunk of the document slipped by me because of household distractions). A corrected file is up. Thank you! ♥ Let us know if you spot anything else awry.

Mike Myler

You are absolutely correct! I think that while I was converting this my wife (who normally is at work, not 12 feet away all day) distracted me and I completely lost my place in the document. My apologies! A corrected file has been uploaded. Thank you for pointing that out. ♥

Mike Myler

There seems to be a lot of Pathfinder or 3.5 left in that section. Should probably also define what 'ghost touch' means under Flight of the Fae

Sara

Also, under Fourmyle Jaunting, it calls for a standard action, should just be called an action. "Once per day" is ok per 5e, but most abilities in 5e are per short/long rest not per day. I think there are some that are per day in 5e, so if this was the intent then it can still work for 5e rules. Also under the same heading, there is no such thing as the Run feat in 5e.

Matt

On page three, under Blood of Osea, it states that "Creatures do not die when they reach a negative hit point score equal to their Constitution." That is not a 5e mechanic. There is also no such thing as a coup de grace in 5e. Maybe it should be associated with death saving throws instead? Also under Magic Mishaps, it calls for a Spellcraft check. That should be an Arcana check instead. Under Reign of the Rational, there technically isn't any such thing as a "circumstance" bonus in 5e and there are no Diplomacy or Sense Motive skills in 5e. Probably change these to Persuasion and Insight.

Matt


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