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ZEITGEIST #8 - Diaspora: Part 3

With their next destination revealed the PCs must begin their plans to reach the ghost city of Methia, located deep in enemy territory, and they will need to properly plan their method of insertion and extraction from the Danoran-held city. To succeed the adventurers must journey across a dead magic field, sneak past an army, unleash a colossus, temporarily wind back time 5 years, face the villain Nicodemus, and escape capture along the way! For GMs not already using this adventure path, this PDF includes TWENTY (!) creatures and NPCs to add to your gaming toolbox.

ZEITGEIST #8 - Diaspora: Part 3

Comments

It should be an extra 2d6 fire damage (like a flame tongue) and aye, the Arsenal of Dhebisu's bonus to attack and damage rolls remains regardless of what form it is in. Amended the PDF and uploaded fixes. Good eye! :D

Mike Myler

Two quick questions re: magic items. Firstly, is the Third Blade of Srasama supposed to cause 2d6 fire damage as written or +2d6 fire damage like a Flame Tongue? Second, is the Arsenal of Dhebisu intended to retain its +4 attack and damage bonuses in any form other than a Rock?

Leon Kirk


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