Finally the party has a chance to infiltrate the Obscurati, master conspirators they've been chasing for much of the adventure path! On a bleak, remote isle, the gathered villains plot the final stages of their grand design. This heavily-guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike the constables will need an invitation. Fortunately an old enemy of the party is having a bit of an identity crisis.
Alexander Grappa crafted the mind of the conspiracy's colossus, then was slain when he had second thoughts. But the crafty mage managed to transfer his consciousness into Leone Quital, who is now responsible for ferrying conspirators to the meeting's secret location. If the constables can help Grappa get control of his new body, he can get them into the conclave. This adventure is provides the maps, narration, sidequests, and encounters that a GM needs to get right up to that point!
For patrons not playing through the adventure path, this PDF includes 5 unique NPCs (including a headless fellow) and 3 railroad-themed maps (a train station, platform, and some rail cars).
Mike Myler
2019-06-19 19:42:34 +0000 UTCSean Izaakse
2019-06-19 10:52:07 +0000 UTC