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EN5ider Magazine for D&D
EN5ider Magazine for D&D

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ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 3

This final installment of Revelations from the Mouth of a Mad Man brings the ZEITGEIST adventure path's 6th arc to a close. In this module the party work with (or around) the Beran military and navy in order to contend with Karch, a sizable city of gnolls near where a foothold must be taken to raid the former lair of the dragon Gradiax—now home to both an underground factory complex constructing duplicants and the gnome Tinker, the insane inventor that built the colossus! Throw in unnaturally rough weather, a massive nautical battle, some dungeon delving, and a steam-augmented dragon and you've got yourself an epic adventure! This article also includes some new weapons, technological items (demolition charges, anyone?) and a half dozen new magic items. 

ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 3

Comments

More detailed ship combat rules are available at the start of Zeitgeist #5 - Cauldron-Born: Part 4 (https://www.patreon.com/posts/zeitgeist-5-part-23654455). Any extraneous statistics beyond what's needed there are mostly for descriptive purposes.

Mike Myler

The Gnoll ship stats on page 5, which system or supplement are they from?

Leon Kirk


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