In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to throw away their weapons on a critical hit can choose to intentionally break them for some very cool extra effects! By Erik Evjen; illustrated by Rachel Maduro.
Note that we have four different files for this article. There are no content differences in these PDFs—we're using them to figure out and fix some technical issues only. If you have trouble downloading the original file, try the alternates and let us know which work for you. Thank you for your help, patience, and patronage! :D
Mike Myler
2019-04-18 18:48:14 +0000 UTCMike Myler
2019-04-17 18:40:37 +0000 UTCMike Myler
2019-04-16 19:33:03 +0000 UTCMike Myler
2019-04-16 18:18:50 +0000 UTCMike Myler
2019-04-16 18:18:30 +0000 UTCLord.of.Cretins
2019-04-16 05:02:09 +0000 UTCC Sickler
2019-04-15 22:35:16 +0000 UTC