Whether orders of mages, religious cults, or thieves' guilds any adventuring party is bound to interact with various groups throughout a campaign. Organization Dice give the PCs reputations (both good and bad) that the GM can use to keep easy track of their standing with various factions. In addition to the basic rules for Organization Dice (which can be used to create tables for any organization!) this article covers thieves' guilds—the next time a member of the party runs afoul of a settlement's gang or finds themselves in the good graces of the local criminal underworld pop open this article to see what happens! By Trevor Wiley; illustrated by Renan Costa Moraes.
Mike Myler
2019-02-18 18:16:18 +0000 UTCJoshua Crouch
2019-02-16 05:07:41 +0000 UTCMike Myler
2019-02-11 21:39:08 +0000 UTCJon Bliss
2019-02-11 20:53:13 +0000 UTC