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EN5ider Magazine for D&D
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Backstory Feats

An adventurer’s background doesn’t need to end when they begin the adventuring life. The skills learned in an adventurer’s past can grow and develop into lifelong skills throughout their adventuring career. This set of 13 feats uses the 13 core backgrounds as prerequisites and represents the advancement and integration of their old skills with their new experience. The Grifter feat allows a character with the charlatan background to fleece marks like a master, and the Old Salt feat allows a character with the sailor background true mastery over the nautical arts.

Backstory Feats

Comments

Not unsound thoughts! 1) As a GM I would probably rule out multiple mid-combat Deception checks. 2) PCs have the right to disbelieve what they are told regardless of the results of a check (hidden or otherwise) and I'd extend that to NPCs as well. After all--fool me once, shame on you, fool me twice, shame on me. 3) There's also action economy to think about; a (probably rogue or bard) is giving up their action to attempt the check (just yelling something may be a free action but I'm pretty certain an ability check is not) which they can totally fail, and then use their reaction to befuddle, leaving only a bonus action (yay Cunning Action for rogues!) and movement which isn't going to be a terrifically fun time. That said I've put it to Andrew Engelbrite and will poke him again to see if he's thought about it more and what have you. I'm not comfortable with limitations by rest or a saving throw, but we might implement a cumulative bonus to resist a character's lies (because that makes good sense and discourages spamming the ability).

Mike Myler

Which ones do you reckon should get watered down?

Mike Myler

I really like this idea, overall. The Grifter's Befuddle is too potent however, IMO. It could lock down most bosses, since nothing is immune to confusion and not many boss monsters will have a great insight bonus to oppose your deception check. I think it should either be 1/short rest (so it can't be spammed), or instead be a saving throw (which enables legendary resistance to give the boss its ablative protection).

Geza Letso

I like them mostly, think a few are a little too powerful, but I like the idea behind them.

Galdran

A few may be worded a little softly but many of them note that they are because a character has stayed true to their background ("Your reputation has continually grown within the criminal underworld", "You are a living legend—your adventures have only added to the tall tales surrounding you", "You have kept your faith throughout your adventures", "Your keen senses and instincts for self-preservation have carried over well into your adventuring life", etc). Glad you are digging them! I thought Andrew threw in a real zinger with this pitch and am extremely pleased with how they came out. ^_^

Mike Myler

Wow I really love some of these. The only issue is you'd need to be a human to take advantage of them at 1st level, unless you have the benefit of a house rule. And it would be kind of odd to take a background feat at 4th level, considering you wouldn't have just forgotten all that stuff from your past for three levels. But for humans these are great.

R0GUE


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