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EN5ider Magazine for D&D
EN5ider Magazine for D&D

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Spellshaper

Able to control the flow of magic around them, some warriors are destined from birth to live an exceptional existence—and by their very nature become legend. With an impressive degree of martial prowess, spellshapers are fell opponents capable of negating and redirecting mystical forces their foes bring to bear with terrifying counterattacks of raw power. By Mike Myler; illustrated by Aaron Lee.

Spellshaper

Comments

I agree that prestige classes were unnecessary, but after reading this one, I'd have to agree that prestige classes can have their place in 5th edition. This is fantastic work. I anticipate any future prestige class designs.

Play My d20

Archetypes made prestige classes unnecessary. Wotc, has scrapped them after a single UA version of one that was met with mounds of negative feedback because the majority do not want them. That being said, there are many people nostalgic for 3.5e that might want them.

Galdran

What's the general feeling on prestige classes? If you want to see more, say so here or like this article so I know whether or not to pull the trigger on the Elementalist, Paradigm, and Devoted prestige classes! If you don't want to see more that's totally cool too, please comment here and tell us!

Mike Myler

Constitution is one of the most important components of the game but it rarely has an impact beyond the static number it bears upon (hit points), and that's less pronounced in the mechanics of a player character as opposed to a monster statblock. Contests are indeed normally only for ability checks but the core mechanic of spell absorption is a saving throw for three reasons: 1) to encourage melee characters (barbarians, fighters) to take the feat more than spellcasters or other classes 2) of the various saving throw proficiencies that a monster might have, Constitution isn't uncommon 3) saving throws are more often manipulated by monster traits than ability checks (like Legendary Resistance and Magic Resistance) I'd say this is more like *Spellfire* and that had a similar problem that got it banned in like every table I ever asked about it. My figuring is that a Constitution score of 15 prerequisite will stop most people in a typical D&D game from taking the feat because that ability score gets the short stick (saving throws, hit points, extra healing on short rests--that's it, aside from the occasional AC feature). Barbarians and Fighters (the optimal target for this prestige class) though might well have a Constitution high enough already to make this a viable option. At that points it's "is this more wonky than Great Weapon Master or Sharpshooter?" which is harder to quantify and how I landed the particulars. In Harry Potter world? Almost certainly. In the Hyborian Age? It's probably underpowered. All that said--I'm very open to improving the feat and the prestige class so where do you think it needs tweaked? Lower damage output? Thank you for commenting too :D

Mike Myler

I like using constitution for something new, but I'm not sure that opposed saving throws are really a thing. Why not just use Constitution ability checks? More generally, though, this strikes me as verrrrry powerful. Essentially you're getting a somewhat less reliable version of Legendary Resistance. Like, why would someone in a typical D&D game NOT take the Primal Conduit feat?

Geoff Lorenz

I was wondering this same thing. The way it's worded, if I take the feat at level 12 and take this class at 13, my proficiency would go down.

John C

Isn’t it unnecessary to give the proficiency bonus in the prestige class table? If it works as in multiclassing, the proficiency bonus is given by your total class level and the prestige class can anyway only be taken by multiclassing.

Axel Cholewa

The Primal Conduit feat grants conduit slots equal to your proficiency bonus, but the level 1 Shaping Reservoir increases your conduit slots by your level. So by level 8 when you gain Masterful Absorption, you will have conduit slots equal to 8+proficiency bonus.

Ben Fowler

Masterful Absorption says you can absorb up to 8th level spell, but you can only absorb spells when you have free slots, that ceils at 6. How it works then?

Maciej Szydłowski


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