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ZEITGEIST #3 (Part 3) - Digging For Lies

The third adventure in the ZEITGEIST adventure path continues in this 30-page instalment!

In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts.

These primitive weapons contain powerful spells capable of conjuring alien monsters never seen in modern times. To unearth why shadowy forces are collecting these relics, the partytravels into the High Bayou, lair of the dread fey titan called the Voice of Rot. There, beneath an ancient ziggurat, the party finds the remains of a doomed archaeological expedition, and learns that a powerful alien entity has escaped its ancient prison and entered this world. The party has tugged into view one thread of the conspiracy, but to reach its heart and see how deep the threat goes, they're going to have to dig.

An adventure for enterprising heroes of 5th level.

ZEITGEIST #3 (Part 3) - Digging For Lies

Comments

Had to do some digging to figure this out! It looks like that bit of text didn't make it into the Pathfinder conversion, but there are rules for it in the 4E version. Sorry about that! Here's a 5E version of that snippet: When the portal collapses, the uncontrolled magical energies blast outward in a 20-foot radius, making a spell attack (+10 bonus) against each creature in the area. On a hit, a creature takes 21 (3d8+8) force damage and is knocked prone, and on a miss a creature takes half damage.

Mike Myler

On page 23 under Rupture, it says to repeat the attack from Collapse above (page 22). I can't see any attack or effect detailed under Collapse.

Leon Kirk

The Audit ended up in #204: Digging for Lies (Adventure 3) Part 2 on pages 32-33. Sorry about that! These are monstrous adventures and that was one of the first bits I converted so a bit of a rocky start. <a href="https://www.patreon.com/posts/zeitgeist-3-part-18498568">https://www.patreon.com/posts/zeitgeist-3-part-18498568</a>

Mike Myler

In Part 1 and an earlier chapter, it mentions there being an audit of the PCs, the details of which would be in Appendix 1. But this doesn't appear in this partt with the appendices. I found a version of the 4e adventure and the audit is listed as Appendix 1, but it is omitted here. Is there is a reason for this?

Charles Riffenburg

Minor issue: On pag 15, under Obscurati Kill Squad 2 Kell-Guild pistoleers (see page XX). Keep the good work, and thank for this marvellous AP, by the way :)

Prodigal Mazko


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