Spellshaper Prestige Class (Playtester Club)
Added 2018-04-06 17:05:12 +0000 UTCSomething unusual for 5E... a prestige class! Able to control the ebb and flow of magic around them, some warriors are destined from birth to live an existence outside the normal flow of the world—and by their very nature become legend. With an impressive degree of martial prowess, spellshapers are fell opponents capable of negating and even redirecting any mystical power their foes bring to bear with terrifying counterattacks that literally force the energies directed at them back toward their originators.
Comments
Thanks for the feedback so far folks! I've uploaded Mike's later revision of the class above.
DnD EN5ider
2018-04-06 21:49:25 +0000 UTC--The Primal Conduit feat now requires a successful opposed Constitution saving throw rather than automatic success, the area attack is reduced to 1d8 per conduit point (until 2nd level of the prestige class where it goes up to 2d6), beams down to 1d10 (until 2nd level of the prestige class where it goes up to 1d12), it clarifies that it can't be used against innately cast spells or other magical effects, and you have a Constitution modifier/long rest limited ability to concentrate for a minute to gain 1 conduit point.
Mike Myler
2018-04-06 19:42:31 +0000 UTCHey everybody! I'm embarrassed that this got to the Playtester Club in this iteration, which is my rough draft (hot off the keyboard!) and not meant for public consumption in any way. I've sent the cleaned up first draft up the line so hopefully it'll be up soon, but for a quick rundown of changes from the rough draft:
Mike Myler
2018-04-06 19:39:22 +0000 UTCOne more, perhaps unintended, tactic would be to have a friendly party shoot the Primal Conduit player with Magic Missiles, converting the paltry single target, 1d4 damage attack into a cannon affecting multiple targets for 2d6 damage.
Edward Hoden
2018-04-06 18:47:38 +0000 UTCI agree with Andy Boyd's comments about being an Archetype though I would be a bit pressed to say what class it would be for. Also, the Primal Conduit feat seems rather overpowered as written. With no chance of failing to absorb a spell, the feat essentially sets up a character as a spell wall using a reaction to absorb spells and then using an attack action to unleash them turn after turn. Further, the rule does not seem to differentiate between area of affect spells and individually targeted spells. So what happens when the character takes damage from a fireball or black tentacles? Those seem to fit the description of "Whenever you are hit by a spell attack that deals damage, you can use your reaction to absorb it, negating the spell". Does this mean you intend for the character to absorb those spells and no one is impacted by them?
Edward Hoden
2018-04-06 18:25:44 +0000 UTCthis would be much better as an archetype.
Galdran
2018-04-06 18:14:56 +0000 UTCPrestige classes were replaced by Archetypes. They do not belong in 5e.
Galdran
2018-04-06 18:10:21 +0000 UTC