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ZEITGEIST #3 (Part 1) - Digging For Lies

Welcome to the third adventure in the ZEITGEIST adventure path!

In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts.

These primitive weapons contain powerful spells capable of conjuring alien monsters never seen in modern times. To unearth why shadowy forces are collecting these relics, the partytravels into the High Bayou, lair of the dread fey titan called the Voice of Rot. There, beneath an ancient ziggurat, the party finds the remains of a doomed archaeological expedition, and learns that a powerful alien entity has escaped its ancient prison and entered this world. The party has tugged into view one thread of the conspiracy, but to reach its heart and see how deep the threat goes, they're going to have to dig.

An adventure for enterprising heroes of 5th level.

ZEITGEIST #3 (Part 1) - Digging For Lies

Comments

I looked about in the Pathfinder and 4E versions of this adventure to no avail, so I've emailed the author to help figure it out. When I find out I will let you know!

Mike Myler

On page 6, it mentions a GM Conspiracy Guide that includes the information that players should have by the end of the adventure. Is this Appendix 3 of Part 3 or is it listed somewhere else that I am missing?

Josh Laffin


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