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EN5ider Magazine for D&D
EN5ider Magazine for D&D

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Anatomy of an Island

Jeff Gomez brings you a selection of random tables to hope you generate a memorable island for your players to encounter. Roll for the initial approach, threat, treasure, terrain, and notable locations. Illustrated by Phil Stone.

Anatomy of an Island

Comments

Rotating GMs building the campaign world as they go is how my first campaign setting (Veranthea Codex) started! It was great fun, I strongly recommend it. Doing it as the crew of a ship discovering islands sounds like a fantastic way to go about it.

Mike Myler

I like the idea of a shared campaign with rotating GMs. Everybody makes a couple characters, and they're all crew on a ship. One person GMs and adventure on the island, and the rest choose a character to be part of the 'aweigh team'. Then after the short arc exploring the island and completing whatever pther missions there may be, the next GM takes up the mantle and the original one becomes a player. It should help everyone learn the rules together, and prevent the burnout which 'forever GMs' often feel. It's more of a 'West Marches' emergent story than a PC backstory-focused drama, but that's closer to how most games ran in the early decades of RPG gaming.

Keovar

this is a lot of fun.. could be a quick campaign of island hopping adventures, make a few islands in advance and punk on the map as needed.

Robert Bersch


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