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EN5ider Magazine for D&D
EN5ider Magazine for D&D

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Happy New Year!

As we close out 2016, we'd like to gather your thoughts on EN5ider. We launched back in March, and we've published 54 articles since then. In that time we've welcomed about 900 patrons, published several new writers, been through staff changes, and finished the year in - we hope - fine shape!  We've really enjoyed producing this content for you!

But, more importantly - how are you, the patrons, finding it? Are you enjoying EN5ider?  What are we doing right?  What are we doing wrong? How can we make EN5ider even better for you in 2016?  Please let us know in the comments.  We read every comment, and anything you share with us - even if it's just something as basic as "keep doing it like this" gives us valuable information.


As an aside, in 2016 we'll be launching a new mini-series in EN5ider. The Holdenshire Chronicles will be a short series of adventures based on TO SLAY A DRAGON.  The first part will be a setting book -  an introduction to the county of Holdenshire, and the villages of Hengistbury and Thornbury.  That will be followed by three adventures which deal with the PCs' adventures in Holdenshire, their wilderness trek to the lair of a dragon, and then their eventual infiltration of the dragon's volcano lair. We can't wait to share that with you!

Happy New Year!

Comments

I absolutely LOVE what you guys are doing here! I have am beyond happy to be contributing to this effort. The adventures and supplements you are putting out are so helpful and fun. Thanks guys, keep up the great work!

Zoblin Studio

For the less fluffy articles it would be nice with the odd update with errata. For me it would be worth about an article less a year to have the pdf:s updated when errors are found, it'd keep me from having to annotate the printouts. :) (These comments indicate that it's now possible: <a href="https://www.patreon.com/posts/explorers-of-3910056)">https://www.patreon.com/posts/explorers-of-3910056)</a> I'd also like if the articles (possibly collected into themes, or yearly collections) were put up on drivethru (and/or other pdf-selling sites) as it would make it easier for me to tell players where to get the articles I allow in my game.

-

Yeah, unfortunately stat block formatting falls under "trade dress," which is absolutely something that falls under copyright.

Joey

I am really enjoying all the content you have put out so far. It is great to see people picking up the slack and putting out great material for a game that is sorely lacking in material from its parent company that is not adventure specific. I look forward to seeing what comes out in the coming year.

Steven Verbridge

Adding on to my previous comment... Just saw the 4 random roleplaying encounters... that kind of stuff is gold and goes into my "favorite kind of content" category :-)

Paul Kensler

The content I like best, is the stuff that works right with the rules out of the core books - things like adventures and Over the Next Hill town settings. When I need something in a pinch, or something for inspiration, they are great to have. Second for me are the expanded rules or tables that add on to the game rules, things like the Sickness articles, PC pets, master and apprentice, expanded weapon properties, etc. The stuff I find least useful are the expanded class, race, etc. options. Those are always interesting, but I prefer to keep the ruleset to a minimum, and use "homebrew" or third party content only for world, NPC, campaign, story, etc. content. I like the new 5e philosophy of using just the core books, plus optionally one (and only one) splatbook.

Paul Kensler

En5ider seems to be hitting its stride. I've enjoyed the content. All the layouts done by Eric Life-Putnam are really good. I particularly value the fact that they look fine when printed with margins. I just wish the stat blocks used the same layout as the Monster Manual. It really bugs me that they don't. The biggest challenge moving forward is dealing with with the backlog of articles, and how to organize the flow of content. It really helps when an article is part of a named series, a trend I'd like to see continue. It might help if articles were numbered on the front page or footer. Something like OH-001 for Over the Next Hill. It's already gotten to the point where a single binder is unwieldy. Perhaps a cover could be made for each series, or at least a new cover for each year. Anyway, keep up the good work.

Jeff Carlsen

I've been very happy with my decision to contribute. You publish a nice diversity of content type from a range of authors. The writing, editing, and artwork have all be professional. Personally, I find more value in drop-in adventures and locations than crunch, but I still download, read, and save the crunch articles as they can inspire my campaign. I appreciate how recent adventures and over-the-next-hill articles are including maps. I would like to see some articles on traps, challenges, and riddles that can be easily worked into your own dungeons and adventures. I'm looking forward to what you produce in 2016!

MNBlockhead

I am really enjoying what you guys are doing, and I consider it money well spent. Keep up the good work.

Dustin Colwell

Sometimes I feel guilty that I only pay $2.00 per month but it is my mite. I do not download evey article you have put out for my acceptance because some of them just do not interest me. But then, not every article in a magazine is for me. I will continue to pay what I agreed and enjoy what I like. Thanks.

Laurel

I just started to support, and received my first article right now! So I don't have forms of criticizing your work. I can tell what I am expecting, though. I am a GM with 30 years old, studying graduation, working and raising a baby. You can imagine how hard it is for me to find time to roleplay... But, different from my other busy GM friends, I refuse to start playing one shots or simplified adventures. What I love about RPG is to create a huge story, for me and my friends to talk about it years ahead. I need campaigns, even though I can't prepare them like once I could. So what I need is articles suited to help me prepare much more quickly my own adventures. I use published adventures and hack them to fit my long running campaign. I also use suggestions of situations, such as encounters, NPC and situational rules to adapt them to my own system - designed as a homebrew hack of Fate + d20 + 3D&T (a Brazilian RPG system). I said this to explain what I expect from here: insights for quickly preparing adventures for my table. If I start to expend my free time preparing complex adventures by myself, I won't have time to play them. Give me adventures, NPC, situation rules, random encounters. But PLEASE don't focus on hack n' slash. Combine physical, mental and social conflicts, for all this are part of greater campaigns! Happy new year and congratulations for working on something so cool! Few of us have this opportunity - don't waste it!

Igor


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