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EN5ider Magazine for D&D
EN5ider Magazine for D&D

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Masters of the Wild

Two new ranger archetypes - the dual-wielding Tempest and the sinister Nightstalker - along with new feats, new fighting styles, and new spells. Your ranger will never be the same again! By Thiago Rosa; illustrated by Nick Cramp.

Masters of the Wild

Comments

So, me and a buddy are having a difference of opinion and we would appreciate what the author's intended from their wording. In the Air Wave Spell, it says to make a weapon attack as if they were standing adjacent to the creature and to make a melee attack. So, effectually, he can stack things on top of the air wave like divine smite at a range of 30 feet. Is this what was intended?

Marino Zorrilla

It doesn't appear that anyone gets access to the Primal Stalker spell. Did I misread something?

Andrew Tressler

Iaijutsu Master makes reference to your "initiative modifier." There's no such thing in 5th edition. Initiative is a Dexterity check. From the basic rules:

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Iaijutsu Master makes reference to your "initiative modifier." There's no such thing in 5th edition. Initiative is a Dexterity check. From the basic rules: Initiative At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures’ turns in combat, as described in chapter 9.

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Well, I meant more in the "Wow that'd be really cool even if it is impractical" sense.

Fiona Elliott

Devoting two feats and at least one level of Bard or Ranger to get the same sneak attack damage output as a longbow doesn't sound like a *dream* build to me, but the flexibility it gives is nice.

Joey

PROS: The new ranger spells (some of which are available for other classes) are amazing, and I want to use them in a game ASAP. Nightstalker archetype is great flavor, and the added Ranger Spells for the archetype are each complemented with a feature that takes advantage of them. The Fighting Styles are pretty decent by themselves, as well. However... CONS: The Tempest Archetype and the Feats don't even seem remotely balanced, and combining them is a recipe for disaster. Iajutsu master is a permanent +2 to +5 bonus to all attack and damage rolls, and the worst offset that I can think of is that you'll lose opportunity attacks. Combine with a dual-wielding Ranger build (especially one that already has another feat) and all of a sudden the Ranger is levels ahead of all of their friends in damage output. Meanwhile, Bladesinger feels like three feats rolled into one, and since it's obviously meant to be used with the Bladesong fighting style, putting that on a Tempest Ranger is a recipe for a one man army- more so than the Hunter, I mean. RANDOM ASIDE: Combining Iajutsu, Bladesinger, and the Air Wave spell to make an assassin that can sneak attack with a longsword at range sounds like a dream build tbh.

Fiona Elliott


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