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EN5ider Magazine for D&D
EN5ider Magazine for D&D

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Strands of Life

Giltônio Santos brings you 11 new healing spells for the cleric, bard, druid, paladin, or ranger in your life, and takes a brief look at direct healing, damage mitigation, and gradual healing. A vital article for anyone playing a healer! Illustrated by Jen Tracy.

Strands of Life

Comments

[SPELLS]

Keovar

Dennis Dideriksen

Once again, I love the page layout design. Easy to read, pleasantly melds with the image.

Jen Tracy

Thanks for your feedback, Andrew! =)

Joey

Some of these are diamonds in the rough, but a lot just don't match my taste at all. But this sparked a lot of thoughts in my thinking-box, so I'm quite grateful for that. I think the big missing thing is "spells that do things other than heal" (or things that do things in addition to healing). A lot of the spells below which rub me wrong could rub me right if they did something other than shuffle the numbers of near-clone spells. Droplets of Invigoration: I see the appeal of its niche (fast multitarget heal) but its story doesn't do anything for me and it feels too close to Mass Healing Word, trading targets for potency. As we'll see a few times, that doesn't rub me right. Guardian of the Living: s'ok. I like its niche, but in implementation, I'd prefer it read "the triggering creature" or something (to prevent Alice's non-threatening wound from healing Bob who needs it badly). It's also weird that Alice can end up healthier from a swordstroke than before. And since it's triggered on taking damage, it's not clear to me whether the victim, if the damage would otherwise have put them in Dead or Dying, falls over. I think I'd've preferred it granting a big buffer of temp HP "on the triggering creature, before the damage is actually applied", with the trigger "is about to take damage", loosey-goosey though that is! Halo of Rejuvenation: I like the visual, but it's Aura of Vitality a little more finnicky, a little stronger (!) and a little earlier, with a different special effects budget. (it shows: the "at higher levels" thinks it's a 3rd level spell :) ). Not enough difference to earn a place for me. Life Seed: I like the mechanic of the healing zone, but I don't like the fluff on this one. Could be a magical healing circle, could be a healing vapor; it seems perfectly reasonable that this spell function while flying or on solid stone... But really, I like it. I'd have just said "zone of healing" and moved on, though that would make it a cleric spell not a druid one; I'm not a big fan of giving things to the druid just by dressing them up in Natural drag, though, so. Nature's Ward: As blade ward, but for even rarer damage types, and druid (instead of bard/sorc/warlock), which is that Nature Drag thing again. No real problem other than that, though. Regrowth: I actually really like this spell, but I, too, see it as an out of combat spell (since it's rare that I'll want to waste my precious action on the up-front minor amount of damage). I really _want_ healing over time, I'm just not sure how to best pace it out. My best suggestion is to consider it as curing as cure wounds, but with the casting time and range of Healing Word, restoring casting mod when cast and 1 dice of healing at the end of each round, ending when out of dice. Alternatively, it could work really well as giving some flat number of tmp hp, refilled at the start of each round. Shield of Honor: Too close to Aid for me. No thanks. Suppress Pain: I like suppress pain. No further comment, your honor. Strands of Life: Compares weirdly with Mass Cure to me. No thanks. Virtue: I like virtue. Warrior's Blessing: Compares weirdly with Stoneskin. No thanks.

Andrew Cunningham

at that point, not only is cure wounds just astoundingly better, even healing word seems like the better spell by far. I think as is, it is fine. Sure, it's a consistent lot of healing, but between combats characters can just chug loads of healing potions as well, and with their low cost and piles of gold... at least this uses some class resources.

Charlie

Thanks for the clarification, James H.

Tony A. Thompson

Regarding the Spheres of Recovery/Droplets of Invigoration confusion, "Spheres" was renamed to "Droplets" somewhere down the line, and its name wasn't changed on the class list. They're one and the same.

Joey

Always an interesting topic..Noticed two errors though..."Droplets of Invigoration" is not assigned to any of the classes. Cleric Spell "Spheres of Recovery" is under 4th level list but there's no detailed Spell listing for it.

Tony A. Thompson

Which class gets "Droplets of Invigoration"?

Jeremy Esch

Just a minor formatting error on the bard spell list (6th level spells).

John Sussenberger

Regrowth seems really powerful. Outside of combat it can heal 10d4 damage. As a first level spell that's a bit much. I realize that it's not as useful during combat with it being Concentration. I'd suggest making it 1 hit point per round and an extra point per level higher.

Trey McKnight


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