Hello ! A small update contains new maps, weapons and some little things.
Download Page : https://www.patreon.com/posts/update-0-7-2-0-123249553


New map for sandbox mode, its size is 2/3 of the size of the map "Slaver Camp".
The map was inspired by medieval Transylvania and a couple of similar places, shrouded in dark fog and mysticism. The map was significantly reworked in visual terms and is very different from what was originally conceived and shown earlier, but I tried to preserve the spirit of the mystical medieval forest with its old ruins on the surrounding roads.

The map is built on the same principle as the slaver camp, and contains several key points and branches with points of interest, as well as game resources. I wanted to make a one-way location that runs along a long road in the forest, which made it a little easier to master and explore.

The map supports all the basic mechanics that are currently in place and has key points, like a prison in a camp, only here the old crypt is responsible for this room. This is probably the darkest room on the map.

The map does not support default bosses in all modes yet, as I did not have time to add a sufficiently developed boss in the short time frame.

The map contains 3 modes, 2 of which are new.
Field Agent :
You start the game as a special forces agent.
Team manager is available.
Bosses are unavailable.
Default character relationships.
Your recruits can recruit other recruits.
Bondage use speed is increased by 2 times. The effect can be combined with other skills that affect this parameter.
You start the game with advanced weapons.
Refugee :
You start the game as a refugee.
Team manager is unavailable.
Bosses are unavailable.
Default character relationships.
You ignore all negative effects associated with carrying heavy weight.
Each item you pick up is doubled (Does not apply to clothing).
Slaver :
Classic slaver mode (No changes)
Blacksmiths Vilage :
Mini map in the spirit of one of the maps of the game "Damsel Dash"
This game was one of the few that formed the basis of my work and had many similar mechanics, I had not planned to add it earlier, but it did not take too much time and I decided to add it as a small reference. I thought it was a great idea to give a look at something old, but with new graphics and mechanics.
The map is quite small and is only suitable for practicing techniques or a test run, but it is still the best alternative if you are tired of conducting your experiments in the spy hideout.
The map has 2 modes.
Rookie :
Team manager is unavailable.
Bosses are unavailable.
Character relationships are default.
Slaver :
Classic slaver mode (No changes)
Weaponment :
Added a semi-automatic boltgun.
In general, it has the same shooting characteristics as a regular crossbow, except for the drum magazine that holds up to 6 bolts.

It was mainly added to slightly mitigate the problems associated with the low maneuverability of the PC in conditions of a large number of enemies, as well as to make the shooting process less annoying.
Available bolts:
Sleep bolt.
Bolt of rabies.
Added Rope Bolt.
Once it hits the target, it binds the legs, the effect can overlap.

The bolt can only be used with a crossbow.
Other weapon improvements:
Automatic bolt type binding - the type will be bound based on availability, and the choice is determined by sequential enumeration.
Automatic reload after firing (Reloading occurs only if the inventory contains the used shell type.)
Automatic reload when preparing the weapon (When taking it into hands).
Other improvements :
Added statistics for characters on the stage. It includes information that will help assess the situation. The panel is displayed in the upper left corner of the player panel.
The panel includes information:
Total number of characters.
Number of freed characters.
Number of characters held hostage (Characters tied to furniture).
Character captured (Status for bosses).
Character held hostage (Status for bosses).
Each of the fields is displayed under the tab with the target character class for greater convenience. Also, irrelevant information or an entire block related to a specific character class can be automatically hidden.
Added the "Semi Auto Boltgun" blueprint. Available with the "Delicate Approach" ability.
Added the "Rope Bolt" blueprint. Available by default.
The project version additionally specifies the category
Alpha Update ( ) - Regular update, may contain unverified content.
Alpha Update ( Stable ) - Stable alpha build, contains verified content, major and critical errors have been fixed.
Bug Fix :Fixed a memory leak related to the creation of sound environment components.
Fixed the trigger sound class (SFX).
Fixed the gunshot sound class (SFX)
Player was sometimes unable to use elevator or fast travel because he was "being followed by someone" - fixed.
AI could see and hear you while sleeping - fixed.
Traders could remember where you were and start chasing you after waking up if you caught their eye before they fell asleep - fixed.
The player character could automatically put on clothes taken from a chest or other storage - fixed.
Fixed a bug where characters might not be tied to furniture if their clothes were different from what they were originally wearing.
flock
2025-05-21 08:06:34 +0000 UTCNanney Teasford
2025-05-20 13:08:49 +0000 UTCFilip
2025-05-20 06:28:02 +0000 UTCone Direction x
2025-05-10 17:02:45 +0000 UTCObito Uchiha
2025-04-25 07:49:50 +0000 UTCDeviant51
2025-03-29 01:54:43 +0000 UTCDeviant51
2025-03-29 01:50:20 +0000 UTCFi123
2025-03-26 10:30:59 +0000 UTCAndrew Nelson
2025-03-12 20:14:41 +0000 UTCTamara Cross
2025-02-28 04:38:32 +0000 UTC