NokiMo
Nanney Teasford
Nanney Teasford

patreon


Update 0.7.1.0 Release

Hello ! In this update, a lot of work has been done on the AI, new characters have been added, gameplay expansion and much more have become available.

Download page - https://www.patreon.com/posts/update-0-7-1-0-121029472

So, in order...

Game Mode Panel :

After selecting a game map, a menu will become available that is responsible for additional gameplay settings. The changes only affect the game in Sandbox mode*

There are a total of 3 game modes, 2 of which change the gameplay to some extent and determine the starting point.

All game modes inherit the logic of the classic mode, and also add new or redefine it. Depending on the mode you choose, you can find something new for yourself, as well as items, Easter eggs, etc., since the game mode can partially modify the map.

Game Mode "Spy" :

Classic game mode: You start as an agency spy on the edge of the map near the location of all the necessary items.

Game Mode "Sleeper Agent" :

New game mode. You start the game as a sleeper agent, who is in captivity at the time of the game.

Game Mode "Slaver" : 

New game mode. You start the game as one of the slavers operating in the area. You can enjoy your impunity...

Game Mode Addition Settings :

Also, in addition to choosing a game mode, new preferences are available.

Scarlet Countess : 

The first boss in the game, don't judge too harshly...

The Scarlet Countess was intended to be the main administrator in the slavers' camp, appearing in case of disruption of work or when she needs to do important work herself.

Depending on the chosen preferences of the game mode, the Scarlet Countess appears near one of the watchtowers and will follow the route.

You can decide for yourself whether to engage in open combat or strike from under the sly, in any case, the boss will not give up as easily as her minions.

The Countess will dodge arrows and ignore other means of subduing her when she clearly expects it. The best tactic is to hide from sight to attack from behind, or shoot from a very long distance.

The fight will last until you subdue the boss. After her health bar drops to zero - you can deliver the final blow! With the help of ropes or handcuffs of course...

 

Scenes Of Punishment :

Basically, it's a massive set of systems I've been working on for the last couple of months that can be used to broadcast controlled cinematic cutscenes with a slight break from the main gameplay. For now, they're only used as punishment scenes, but there will be more expansions based on this later...

There is currently one scene available. By default, they are triggered when you fall into the clutches of a boss.

New AI Perception Service : 

I understand that I've gotten on everyone's nerves by redoing the same thing several times, but here we go again...

The perception system and stimulus detection modules for AI have been completely rewritten.

Enemy Indication : 

The enemy indication scheme has been completely redesigned, or, more simply put, the display of the fact that something (or someone) is threatening you.

Save Game Screen :

Updated progress window.

New Items & Blueprints :

The following items won the last poll and were added to the game.

The following drawings have been added:

Experimental features :

Bug Fix :

Update 0.7.1.0 Release

Comments

Because I do not store links to non-current assemblies. https://www.patreon.com/posts/update-0-7-2-0-123249553 Here you can download the currently current version.

Nanney Teasford

Why are the download links not working? I become a paid member to access the new version

Obito Uchiha

incredible work

Reikal

Keep up the great work 😊

Nido


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