NokiMo
Nanney Teasford
Nanney Teasford

patreon


Update 0.7.0.5 Release

Hello ! This assembly contains several versions of fixes, as well as a number of unscheduled updates related to rethinking existing systems.

Download page - https://www.patreon.com/posts/update-0-7-0-5-118662273

So, in order...

I processed quite a lot of feedback regarding interaction with items, their use and general navigation through the GUI, somehow related to items or actions, and came to the conclusion that their implementation is not entirely successful, and sometimes inconvenient.

I did not reinvent the wheel and moved on to more obvious things that had already been invented for me, which ultimately greatly simplified some things that previously seemed complex, incomprehensible and clumsy...

Radial quick access panel :

The model of communication between the game character and the items and their use has been completely redesigned. The previous quick access panel had good expandability and functionality, but was too inconvenient in terms of its use. A solution was needed that would fix this problem... Let me introduce you to the new quick access panel:

It is a classic radial menu that contains items, objects and actions. The panel is automatically completed and all you need is to simply hover the cursor over the desired item to pick it up.

The panel automatically divides items into tabs, for example, first comes the "Devices" category, which contains weapons, traps, hooks, a device for carrying, furniture for the hostage, etc. Next come bondage items, and then the action tab. Since there may be too many items, the panel creates additional tabs with items if the others are already full.

 Item Usage Context Slider :

Added a slider panel that clearly displays a list of available contexts for using an item. The panel is automatically displayed when changing the context, and also closes when you have made your choice. The panel will not be displayed if the item has only one context of use.

 Special Actions Panel :

Added a special actions panel. This panel is an extension of the gameplay tasks on which all items and actions are built. The panel provides quick access to the execution of logic embedded in a certain item or action, which usually require that you hold them in your hands.

For example, you can create a knot on a hook by pressing one button, without using a leash. In the same way, you can take an item immediately in your hands, without unnecessary actions.

Available actions are displayed in the lower right panel when you point the camera at a character, item or object that supports these actions. Depending on the conditions, the available actions in the panel can change dynamically.

Installation Rules Panel :

The panel with rules for building or installing objects has been updated. The control help panel has been moved to the bottom context menu, and the rules panel has been moved to the right corner in the center.

Common Item Action :

 

The field with context actions of the item in hand has been updated. Now the field displays all available actions for managing the item or action, and not just "Apply" and "Remove".

Items with nested construction :

Buildings and installations :

Additional logic components of prepared items :

An item picked up creates a component that performs additional logic if required.

Notification center :

Fonts :

Visual :

Added HDRi maps for all available scenes. This improves global illumination, as real-time environment capture does not provide an accurate result.

Camera State Machine :

Dummy weapon :

The new component displays a dummy weapon on the back if it is in the inventory.

The dummy is automatically hidden when the weapon is equipped or in other situations when it is obviously in the way.

Other changes : 

Bug Fix ( AI ):

Bug Fix ( Others ):

Update 0.7.0.5 Release Update 0.7.0.5 Release

Comments

No way, it doesn't exist...

Nanney Teasford

i cant seem to figure out how to start story mode

Jeppe

I think that NPC can put on you the armbinder if you escape from the prison several times or in the solitary prison or that there are some special NPC on the map like wardens or something like that that preferably put leather restrictions on you.

Jmperalta 55

Certainly

Nanney Teasford

will there come a time when they will put it on you?

Jmperalta 55

Yes, but you can put it on through the "Selfbondage Menu"

Nanney Teasford

A question, the NPCs still can't or can't put the armbinder on you yet?

Jmperalta 55


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