NokiMo
Nanney Teasford
Nanney Teasford

patreon


Update 0.6.4.0 Release

Hello everyone! Let's get straight to the point...

Download page: https://www.patreon.com/posts/update-0-6-4-0-113068590?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

As my skills develop, I try to update and improve game assets, as well as add various tools to make them more complex. In this update, I seriously worked on the spy hideout.

Let me start with the fact that the main hub that you have seen for a year looked boring and had terrible lighting, although the main map in sandbox mode looks pretty good, something had to be done about it.

Initially, I was inspired by old creaky wooden buildings on the edge of the world, which are illuminated only by the light coming through the window of a dusty room. I did not abandon this idea.

I completely reworked all the assets of this map, and also improved the lighting and post-processing to achieve an acceptable picture.

Also, after making numerous changes to the AI ​​systems, I decided not to leave them idle. Now the shelter has agents who are doing their own thing. I threw out the wooden mannequins, because who needs them if there are a bunch of girls to experiment on.

In addition to visual innovations, I worked on expanding the functional rooms. The game needs customization systems and I wanted the player to explore the rooms and learn about new possibilities, and not just poke at the interface to do something.

The first thing I changed was changing hairstyles, now there is a room available in which you can do this. You just need to go to the mannequin to choose the one you need.

I replaced the old unsightly hair with new models, and I was also helped by a good shader that draws the base of the hair, cutting off the edges of the tips, making them less like tubes, and also draws a small volume of hair on top of the main model, which gives them a little roughness and dishevelment.

This is a pretty good option since I can't afford photorealistic hair with simulation due to the large number of characters on the map.

 I tried to put an end to the issue of asset randomization and worked on a new tool that returns the selected color to all systems working with colors. This is what the "Color Dropper" became, for now it is used only for coloring hair, but in the future it will appear in all systems that redefine the color of assets, be it clothes, gags, etc.

 You can choose the main color as well as the detailed shade. After choosing a color, it is saved at the top of the panel so that you can use it without manually selecting the color.

Among other things, I started working on the vault card index and personal dossier, which controls the appearance of the game character, as well as everything related to it. The card index can also be found in one of the rooms of the vault.

 From the toolbox you have access to a personal dossier, for now it only has a choice of the race of the game character and tells a little about the race you have chosen. Later, all the settings of the characteristics and skills of the character will be available in this panel.

 In addition to the functional rooms, a room with all the necessary equipment for hostages was also added.

 And also a small interrogation room, for those who like a closer acquaintance...

 Another major innovation was a complete rework of the photo mode: - Updated appearance of the photo mode.

 I also didn't forget about your wishes. Added an armbinder in two colors (Black/White). It has a purpose for the hands, like regular ropes, but you can't put it on over the ropes on your hands, and also put other restrictions on your hands while the armbinder is on.

 Nipple clamps won the vote, but they had to be temporarily excluded from the build, I will add them in the next fixes, sorry.

Fixes:

Friends, I haven't been working on fixing the previous version yet, but now I have enough time for it. From the beginning of next month I will be switching to a new development branch and I need to prepare as stable a version as possible. Get ready for the fact that fix updates will be released two to three times a week, over the next couple of months.

That's all for me. Enjoy the game everyone!

Update 0.6.4.0 Release

Comments

Theres a bug that i have encountered multiple times now where im trying to tie someone up and they somehow end up being able to tie me up, after they finish that i am unable to move and i have to return to the hub losing all my progress.

Fullpower79

Hi, I disabled full release a couple of updates ago, leaving only clearing selected items on the panel. As for the rope on the chest - it is currently only available for classic hand binding...

Nanney Teasford

Great job! But I noticed 2 bugs since a couple versions ago: The "Clear all" in selfbondage menu is not working, and the breast rope is not working with cross tie or box tie. Could you look into that? Thanks.

Riko

If you want to discuss how it works, you can go to my discord server. I am always there and will answer all questions.

Nanney Teasford

Thanks for the answer. Because I already asked you this question two weeks ago in a direct message to the profile and you didn't answer and I thought you didn't want to answer this question hehe. Thanks. And coming back to your answer: That is only if this we ourselves tied up an opponent AI, we will be able to play with him erotically? Big pity, because i would much entirely other way round, namely that this opponents AI they are have fun us, when us immobilize. I hope you will add such a possibility so that opponents they could us have fun erotic, when us immobilize, tied up bondage bdsm. Because only and exclusively tied us up by opponents and nothing more, this is definitely not enough.

Filip

For now I plan to use it in a hostage location that will be for the player character only, because the player character can be in different poses or different bondage variations, which will be extremely difficult to combine with the paired interaction animations. In a nutshell - it will be, but a little different than what you described...

Nanney Teasford

Hello. Came up with this suggestion for the game. Namely, if the opponents tie us up, they could still play with us in an erotic way for some time: masturbate us, touch us passionately, massage us, tickle us, kiss us, etc... You know what I mean. After finished the fun our opponents would leave us tied up or they brought to jail. Also in jail opponents, they could still play us in an erotic. Will such an option be available in the game, or you would be in favor of introducing such possibilities?

Filip


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