A modest overview of the update
Added 2024-08-03 21:09:40 +0000 UTCHi all. There won't be a hotfix this month, I'm off to rewrite the AI. I'm very tired of problems arising from AI that are very difficult to fix and I have to insert crutches into the code, which cause much bigger problems in new updates. Therefore... This month I will be focusing exclusively on AI, there is no need to wait for additional content yet...
I'll say a little about the upcoming work:
I will try to add an AI Director, which will additionally control opponents, as well as control their behavior in difficult situations, such as the behavior of several opponents when following or searching and raising an alarm in a camp.
If everything goes smoothly, I'm going to include a behavior that allows enemies to use a leash to lead and tie the player character to a random hook on the map.
Additionally, I'm going to implement an alarm in the camp. If the enemy has lost sight of you, he will try to find you as usual, if the attempt to find you fails, he will use a forge to raise the camp on alarm. In this case, all nearby enemies will begin searching in random places. The alarm level will be displayed on the screen so that you can estimate how long you should be careful.
I apologize very much for the fact that the updates lately have been very crude and unstable. This may be due to the fact that I'm trying to stay on top of my game and add more content to each update despite being busy at work. I will try to improve, in any case I need to bring the matter to the end. Good luck to everyone and see you soon! The next update will be released as usual at the end of the month.
Comments
BTW figured I needed to put some positive in as well. The game is really good for its type. I have played several of this type and this one has in my opinion, the best game mechanics and overall approach. Look forward to what comes next.
MWolf
2024-08-22 22:43:43 +0000 UTCThanks for the reply. I finally got to read some of the other posts etc and saw the no help was part of the underground. Makes sense. The comment on the AI was just an observation. I realize it's a game in works and will need some tweaks now and then. Figured you wanted it to be hard but no so hard it was going to make the players give up. Thus letting you know what I experienced so you could tweak it to what you intended.
MWolf
2024-08-22 22:41:16 +0000 UTCThe dungeon was conceived as a dangerous place in which it is impossible to call for reinforcements, as well as switch the game character in order to get out of it without any problems. Sorry for ruining your experience with broken AI, I will fix this problem in the next update...
Nanney Teasford
2024-08-20 09:14:07 +0000 UTCUnderground is a little ridiculous. I cleared the camp and went underground. Got caught and could never from that point forward get loose. Every time I was close to getting lose, a guard would come in and reset my bonds. I even used the teleport in the hopes to get some distance but never got the chance. The guards alerting on you getting loose is way to sensitive there. I couldn't even pull up one of my other recruited players (I picked two to be safe) and could never use them to even attempt to get the primary player lose. Ending up just closing the game. One other suggestion, add the ability to save your current status. New to the page so someone may have suggested this before and it was answered then. But figured I would add that in since I was mentioning the other issue.
MWolf
2024-08-19 06:31:36 +0000 UTCYou have added many bondage items and elements, maybe this is the game with more bondage content right now. So I I fully support your choice to dedicate to improving the AI.
Fafa39
2024-08-04 12:25:28 +0000 UTC