NokiMo
Nanney Teasford
Nanney Teasford

patreon


Update 0.6.1.0

Hello ! I have prepared a new update for you. It includes redesigned elements, new functionality and major fixes from the previous update.

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Innovations:

Engine:

Input:

Animation:

New Restraints:

Agents Uniform:

I started experimenting a bit with physical clothing and added a few distinctive features for the agents.

Restraint Preparing:

Added item preparation decorators that you can apply to your character. Essentially, this is a series of rules that allow or prevent you from using an item in a given context

Gameplay Preferences:

Added preferences tab to game settings

Bolts:

Leash:

Canvas Switcher (Service):

Added a number of interface overlay management services:

Captive HUD:

Base HUD:

Character Team:

Captive Pose:

Bug Fix:

Bondage Techniques

Restraint Overlay

AI

Teleport

First Person Mode

Captive Struggle

Photomode

Character Team

Action Log

World Common

Key Mapping

Captive Place

Binocular

Blindfold

Cloth

Update 0.6.1.0

Comments

I understand, by the way, I found an error when they tie up your character and you change a team member, you go with your character tied up and put the leash on him, not only will he not move when you change the tied character, he will no longer be able to move even if you free yourself

Jmperalta 55

I was going to add this in the current update, but the AIs weren't ready to use the leash because they all still rely on individual logic and don't cooperate with each other. Simply put, if several characters tied you up, each of them would put a leash on you, breaking all behavior, leading to freezing of controls and so on. I could not include this feature in the update knowing about this problem. I'll add this later...

Nanney Teasford

I quite liked the version but there is still something missing, for example the enemies will come to a time when they are going to put a leash on us and tie us to a capture area and that

Jmperalta 55


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