Hello everybody,
We are going to get a bit more serious than usual for a change, as I have, after numerous discussions with other members of staff, come to a few decisions about the future of the game. Today I will talk about these decisions, why they have been made, and what changes will occur as a result. Some people will be happy with these decisions, and I suspect some people will feel otherwise, but I came to these conclusions by thinking about the health of the company, and my staff, going forward.
Bi-Monthly Releases
After a discussion with the rest of the team, as well as our backers, we have decided to move to bi-monthly releases. Getting out a release on time every month is a very stressful occurrence. There is no margin for error, so if anybody is late for legitimate reasons, it becomes a mad scramble to account for that. It also creates logistical problems when we need to add things that may require more than a month of development time, such as the upcoming mechanics overhaul. It also makes it impossible for us to assign art for future events (one example being the upcoming fall of Rastedel event, Winter has asked for art to be commissioned in advance, and it is just not possible) because all art has to be commissioned in the month to match our quota.
The only thing changing on this front is that the game will come out bi-monthly instead of monthly. I will still commission the same amount of art every month, and the same amount of writing, meaning that each release will now be double sized, with 30-50k words of new content, 6-10 sex scenes, and 16 new CGs. This means that following this month’s release, the next version will be released in November.
Selling Seeds of Chaos
We’ve had a lot of positive feedback from people, who tell me the game is good and we should be selling it as an additional way to raise funds for development, so I have decided to sell Seeds of Chaos. Since it is a long way from being done, we have decided to split it into parts (similar to how Telltale used to do it). The first act, when finished, will become a “complete” game, and Act II will be released as a new game that will either import your game data (if it exists), or ask you a series of personality questions to determine what happened in Act I (with a full recap).
We still need to finish the act, as well as the mechanics overhaul, commission all the missing art, more music, and a bunch of other shit needs doing, so this is still quite a while away. We haven’t decided how to price it yet, but when we do, all backers who have pledged that amount (or more) total will be provided with a steam key.
This unfortunately means…
The End of Free Releases
We can’t sell a game that we also give away, so we’ll have to stop doing the free releases. The public release of the upcoming backer release in November will be the final one, which will transition into a sort of trial version for the time being. We have been doing them for a long time now, and what is currently in the wild serves well for a very long demo (it has far more CGs than most finished H-games). Once the mechanics overhaul is finished, we’ll introduce a new version that is capped at week 60 to serve as the definitive demo going forward. Hopefully it’ll help bring in backers, and sales, when the first act is finished.
That is it for today, since I have a release to get ready. I’m sure some of you will have different feelings about the choices that we’ve made, but I hope you can at least understand why we have made them, and how they’ll help us with running the studio in the long run. We want to be here making games for you guys for a long time to come, and this seems like the best way to ensure that.
Robert Arctor
2019-09-28 08:23:25 +0000 UTCego
2019-09-28 00:51:54 +0000 UTCLord Arioch
2019-09-27 10:39:30 +0000 UTCdrako
2019-09-27 01:45:18 +0000 UTCDevon Childers
2019-09-27 01:19:17 +0000 UTCPancake
2019-09-27 00:41:45 +0000 UTCWilliam Copping
2019-09-26 20:53:41 +0000 UTCBarkups
2019-09-25 19:18:00 +0000 UTCLord Arioch
2019-09-25 16:52:30 +0000 UTCKhaz
2019-09-25 16:02:53 +0000 UTCLord Arioch
2019-09-25 12:09:09 +0000 UTCsquarenuts
2019-09-25 12:07:36 +0000 UTCLord Arioch
2019-09-25 11:55:26 +0000 UTCsquarenuts
2019-09-25 11:50:44 +0000 UTCVC
2019-09-25 05:28:21 +0000 UTCLostngone
2019-09-25 05:17:24 +0000 UTCSommelier
2019-09-24 19:09:21 +0000 UTCSommelier
2019-09-24 18:17:20 +0000 UTCAudacious Manatee
2019-09-24 17:06:46 +0000 UTCLord Arioch
2019-09-24 16:50:08 +0000 UTCKahuna382000
2019-09-24 16:26:16 +0000 UTCLovey The Fandom Boi
2019-09-24 16:10:29 +0000 UTCVoodoo Monkey
2019-09-24 14:25:02 +0000 UTCLord Arioch
2019-09-24 14:03:44 +0000 UTCJohn
2019-09-24 13:51:13 +0000 UTCLord Arioch
2019-09-24 09:51:47 +0000 UTCSuper Koi
2019-09-24 09:39:33 +0000 UTCVinick
2019-09-24 09:17:17 +0000 UTC