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LordArioch
LordArioch

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Introducing High Arbitron Marianne, and a Quick Word About Funding

Firstly, the fun part, I am happy to introduce the next character who'll be playing a part in the Rastedel arc - High Arbitron Marianne, the highest ranking member of the Church of Solansia in the city. I can't spoil much, but let's just say - this is a corruption game after all. ;)

Lastly, since two people have mentioned it in the past few days, I removed the goals for two reasons. Firstly, I've been doing this over two years now, and I've never known them make any difference to the rate at which funding has gone up. Secondly, and more importantly, over the next few months (Rastedel, and beyond that, the frozen tundra) I will need more and more game assets, and committing to spend more money on sex CGs could potentially hold the game up, which is unacceptable.

All of this this isn't to say that I won't add more sex CGs than six a month, in fact, we added nine last month. If the money continues to increase, we will add more some months, but other months the extra money might be needed for more writing, or other art assets that aren't sex CGs (BGs/Sprites/Tiles/etc). 

At the end of the day, if you'll excuse my ego for the moment, I think I am one of the better weg devs.  Very few other devs put out monthly releases of this size. I have nine staff members that I have to pay every month, and I am still spending the majority of the money we raise on the game. Hopefully in the future I'll be able to pay myself more, because despite what you read on the internet, project management is very hard, and I don't want to work two jobs for the rest of my life. I also think, for the money we make, six CGs a month is perfectly fair. The last Summertime Saga release took four months, did it have 24 new CGs? And that is a game that, when you factor in instant charge, makes nearly ten times what I do, and has less staff.

So, TLDR, if funding continues to go up, there will be more of everything including sex CGs, but it will vary according to what is needed, not be a fixed amount.

Introducing High Arbitron Marianne, and a Quick Word About Funding

Comments

Wow, that's a great portrait: cute and very intense at the same time. I can't wait to see how she thinks. Looking forward to testing the flexibility of her ethics! I think your results speak for themselves, but still: very well done, this is probably the steadiest projects of its kind that I've seen. No qualms about the goals, I hardly ever look at them anymore on any patreon. I guess they work better for short fund raising campaigns like KS.

Robert Arctor

Well said! My questions about the goals and your own pay were mostly just idle curiosity and the hope that you had found a way to reward yourself for the excellent project you have going here. On another note, it's an interesting observation that the goals did not affect funding levels. Thanks for the update!

Isefesira

One can only imagine the amount of strict planning it takes to be as consistent as you are in your releases. Keep doing your thing man.

Masquerade Games

Sir, you are the captain of this enterprise. Just keep the supporters informed like you are doing here and there shouldn't be an issue. Your track record speaks for itself.

squarenuts

I agree 100% that you are the best developer, you deliver as promised every month, and most importantly you deliver a very high quality and unique game. Keep up the great work, and I hope more folks come and support you.

Ken

understand and fully onboard with how you propose going forward. keep up the goodwork

Lukas White

Good call I think. Certainly healthier for the project. At the end of the day, if the product is good, people will like it. And with this project in particular, I feel what many people like about it - certainly what I like about it - is that it's an interesting game first and foremost. So focussing on all the bits instead of just one is just smart. :)

Hansbert Emmer


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