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LordArioch
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News From the Six Realms #24 - Update, UI, Changes to Public Releases, and Jessika's Curse Prototype

Hello everyone,

First up, the bad news. I was hoping to get the release out this weekend, but I'm going to have to push it to the 31st. There's a number of reasons, but the main one is DarkMaster is still having health problems, and Yron has been busy with real life. In order to mitigate this issue, Winter has written extra content, and I have also hired a new person to help out, Rein. I'm also currently negotiating to hire another writer as well for the next few months at least, so this will be less of a problem going forward. In terms of content, this means that there will be less orciad and fey material than planned, but there is still a good chunk with multiple new sex scenes, so don't worry. :)

Moving on, Erick has been doing some excellent work on the new UI, it suits the game a lot better, and I really like it. As previously mentioned, it will be implemented over the next two releases, as four weeks isn't enough time to get everything done. 

Here are a few sneak peeks of the work in progress though:

New Dialogue
New Portal
New Inventory
New Shop

Leading on from that, one thing I'm noticing about monthly releases is it is going to split some jobs "in half", so to speak, and it doesn't leave a lot of time for polishing and testing. Because of this, I may "skip" the occasional public release if I'm not happy with it, and release a larger "two month" (or more) size build when appropriate. The first time I will be doing this will be with the two UI releases, so all changes will be implemented in the public one, instead of half. This will not effect backer releases in any way.

Lastly, the combat prototype for Jessika's Curse is now available to the public, if interested you can grab it here

News From the Six Realms #24 - Update, UI, Changes to Public Releases, and Jessika's Curse Prototype

Comments

Nice game!! I hope we will have more features. By the way, when are we going to have that female protagonist or Character creation feature. I can't wait to be able to customize it!!

Demonic Tales

Cool

Lust and Kinky Games

Looks great! Loving the gachi references.

I just hope that the new shop screens would show at least the names of unaffordable items.

HarmlessArachnid

Looks very good! If it means releasing a product that you're happy with, take your time!

John Smith

Logged in just to comment on how much nicer this upcoming UI looks. I really like how the portal doesn't just have [place] inside of [clickable box] but rather a map that makes it seem more like a place that could actually exist as opposed to a land tiles connected to each other because this is a game. I'm looking forward to the final polished versions.

Glad to see new content from SOC. Years ago, you were one of the first adult games I found :)

Discontinued

Really great UI work by Erick. BTW any estemination when the remaining black screens withing the keep will get art?

AbyssalEros

As it says in the post, all of these are works in progress, not final.

Lord Arioch

Where is money count in inventory and shop menu ?

Nikita

It is not a good practice to design on lorem ipsum, and not on an actual data. Because then you will add it, a perfect picture will be ruined.

Nikita

<a href="https://i.imgur.com/EZUEIQL.png" rel="nofollow noopener" target="_blank">https://i.imgur.com/EZUEIQL.png</a>

Nikita

For the shop menu do not forget to add "buy back button", If yo have plans for direct trade betweein two window )

Nikita

Here is a greate, but not excelent example for the inventory UI <a href="http://cdn.edgecast.steamstatic.com/steam/apps/365360/ss_03699d4ce2eacbaeb5f493ae75332b586b09e1c0.1920x1080.jpg?t=1508416805" rel="nofollow noopener" target="_blank">http://cdn.edgecast.steamstatic.com/steam/apps/365360/ss_03699d4ce2eacbaeb5f493ae75332b586b09e1c0.1920x1080.jpg?t=1508416805</a>

Nikita

5) The empty space in a chest box is reserved for a second chest? Because if you don't have plans give the second chest in first one or two hours of a game this empty space will annoy every time then player will open inventory 6) <a href="https://i.imgur.com/sPh5Y4W.png" rel="nofollow noopener" target="_blank">https://i.imgur.com/sPh5Y4W.png</a> 7) How the popup will look for items ?

Nikita

Look very nice. But it is few designed question for an inventory screen. 1) Do you really have plans to give choice between 70 items in each category? or even between 70 items at all? 2) It is 10 universal slots on character or they are restricted to some type of items. 3) Tab's on top. It is categories or filters? How to understand what is selected? 4) <a href="https://i.imgur.com/Hz8s5z8.png" rel="nofollow noopener" target="_blank">https://i.imgur.com/Hz8s5z8.png</a>

Nikita

Stunning fairy, her curvy forms brings an aesthetic pleasure.

ZULEYKA GAMES

New UI looks fantastic, great job.

Robert Arctor

Better not rush! Health and real life are also important things! :)

Terebonkoff Game Studio

Rowan looks rather feminine in the inventory pic.

Vysirez


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