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LordArioch
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News From The Six Realms #12 - Post-Release Roundup

So the new release is out, a little later than expected, and since I haven't had any complaints, I'm going to assume you are all enjoying yourself. The reason for the slight delay was a few kinks in the new event system, but now it has been implemented, it will help us in controlling how events trigger in a more complex way than the base engine did, which will help a lot in the long run.

Because there is no rest for the wicked, we are already looking ahead to the next release. I'm hoping to get it out in mid-late October, and we are planning to include more ruler events, another (smaller) bump to the turn count, more content for the Orciad narrative, and a number of events for the tavern job similar to what maid / library currently has. This will be accompanied, of course, by the usual amount of new art.

Speaking of art, one of the CG backers asked if he could double up, and as no one is using that slot, I have allowed him. However, one person choosing 2 CGs could be a bit much, so I have decided that best thing to do is use that money to increase the art count. From now on, as long as the slots are full, there'll be 6 CGs per month. This means that even though our generous backer is getting another CG, it won't effect the amount that are chosen by backers in anyway.

That's it for today. Things are continuing to go well, we might reach $4k this month, and if we keep up with how the game has been going for the past few months, we should be able to get a second writer around the end of the year. I've been at this for over 2 years now, and it is has been a long road, but I'm grateful for all of you who have joined me on it, and hopefully I'll keep being able to entertain you for years to come. :)

News From The Six Realms #12 - Post-Release Roundup

Comments

I believe it is a save from 0.2.19, but played within 0.2.20. In any case, this seemed to be an isolated thing anyway. On a later turn, the breeding pit was accessible.

Et2bruttus

Thanks Eric. Just to check, are you using a save from 0.2.19 or starting a new game?

Lord Arioch

[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/main_loop.rpy", line 19, in script call File "game/locations/rowans_chambers.rpy", line 50, in script call File "game/locations/breeding_pits.rpy", line 3, in script File "renpy/common/000statements.rpy", line 471, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "game/locations/breeding_pits.rpy", line 23, in get_sensitive NameError: global name 'rowan_draith_sex' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/main_loop.rpy", line 19, in script call File "game/locations/rowans_chambers.rpy", line 50, in script call File "game/locations/breeding_pits.rpy", line 3, in script File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\ast.py", line 1706, in execute self.call("execute") File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\ast.py", line 1724, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\statements.py", line 145, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 471, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\exports.py", line 2526, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\ui.py", line 285, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 2526, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 2793, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\screen.py", line 403, in visit_all self.child.visit_all(callback) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 497, in visit_all callback(self) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\core.py", line 2793, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\behavior.py", line 793, in per_interact if self.is_sensitive(): File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\behavior.py", line 783, in is_sensitive return is_sensitive(self.action) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\display\behavior.py", line 378, in is_sensitive return action.get_sensitive() File "game/locations/breeding_pits.rpy", line 23, in get_sensitive NameError: global name 'rowan_draith_sex' is not defined Windows-8-6.2.9200 Ren'Py 6.99.12.4.2187 Seeds of Chaos 0.0.05 [/code] </lambda>

Et2bruttus

No problem, thanks! Incidentally, I found a breeding pit error that seems to appear at times when clicking on the breeding pit in the castle tab. See below.

Et2bruttus

Thanks Eric, looks like a simple variable issue, I'll take a look. :)

Lord Arioch

[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/main_loop.rpy", line 19, in script call File "game/locations/portal_room.rpy", line 3, in script call File "game/mapExploration.rpy", line 127, in script call File "game/mapEventController.rpy", line 54, in script call File "game/core/event_manager.rpy", line 329, in script call File "game/events/orciad.rpy", line 197, in script File "game/events/orciad.rpy", line 205, in <module> NameError: name 'rowan_met_batri' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/main_loop.rpy", line 19, in script call File "game/locations/portal_room.rpy", line 3, in script call File "game/mapExploration.rpy", line 127, in script call File "game/mapEventController.rpy", line 54, in script call File "game/core/event_manager.rpy", line 329, in script call File "game/events/orciad.rpy", line 197, in script File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\ast.py", line 1459, in execute choice = renpy.exports.menu(choices, self.set) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\exports.py", line 828, in menu if renpy.python.py_eval(condition) ] File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\python.py", line 1749, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Users\eric0\AppData\Local\Temp\Rar$EXa0.843\seeds-of-chaos-0.2.20-pc\renpy\python.py", line 1743, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/events/orciad.rpy", line 205, in <module> NameError: name 'rowan_met_batri' is not defined Windows-8-6.2.9200 Ren'Py 6.99.12.4.2187 Seeds of Chaos 0.0.05 [/code] </module></module>

Et2bruttus

Yeah. If you are having trouble there's a link to the scene walkthrough on the FAQ section of the website (seeds-of-chaos.com).

Lord Arioch

If you can recreate it and send me the error text, that'd be great.

Lord Arioch

Out of curiousity can you unlock all of the CGs that are currently in the gallery? I have one whole page i cant seem to unlock.

Nessoraith

FYI, I did seem to get an error at the end of the initial Orciad conversation with Andras. I will see if I can find it again, but due to that error, I did not seem to have any ability to interact with Orciad anymore after that.

Et2bruttus

I had assumed it was a matter of changing the core code. Hope that you'll be able to avoid the players having to restart each time. I am to addicted to wait for the final release, so I sit and wait for each update, lol

CLevGo

We are working on it, and have added the necessary code to monkeypatch releases, but the last few have required changes to core code that could not be monkeypatched.

Lord Arioch

I'm afraid those docs are private. We've got so many things in there that change so frequently, it just isn't something that should be public information.

Hmm that's weird it allows me to use my old saves not sure if it's because I have the dev build or not

The only complaint I have about the game (other than the updates not coming out fast enough for my greedy ass) is the inability to use previous saves in each update. I love this game and look forward to the next update with bated breath. But I am also getting rather tired of having to restart from the begining each time. I figure I can't be the only one, so if you can find a way to make the old saves valid on new releases I am sure many fans will b epleased. : ) (Or I might be wrong and everyone will tell me to shut my trap, thats ok to! :)

CLevGo

Great. Where could I see the design document? couldn't find it

Ari Gold

I do that when I can already (ie when people voted for Orciad / tavern job), but with an extra writer, we'd be able to poll more for what content people wanted, yeah.

Lord Arioch

what would the new writer be focusing on? would you consider putting up a poll to see if there's an overwhelming interest in a specific area?

Ari Gold


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