Hello all,
Bit of an up and down weekend, but in the end a lot was accomplished. With the map, we ran into two problems with the code; one relating to displaying correctly, and the other a bottleneck that was causing lag on map generation. Good news #1 - Both issues are now solved though, and DM is now back working on the final parts of the map coding, and good news #2 - While we were waiting on help with the solution to the display issue, we worked on improving castle design and outlining the first region.
Before we get on to the castle stuff, I'd just like to talk a little about the Slave Trainer (with a lovely new image from momdadno I got last night that you can see above). It never really fit, and it was causing me a lot of headaches factoring it into the mechanics of the game, so I have decided to remove it. Never fear though, it is not gone, it is becoming a side game accessible from the bonus menu. This solves problems with mechanics, as well as narrative problems (such as why would Rowan slut train his wife) because it is not canon. Also, because I don't have to adhere to the mechanics of the main game, this will allow it to be expanded (i.e. separate days instead of being stuck to weeks, a day/night split, etc.). Achievements in the main game will unlock extra things in the trainer (new jobs, new characters, new outfits) in order to keep the two tied together, in a sense. I'm also thinking maybe you wouldn't play as Rowan but as someone else (Andras, a new character, a non-human race?) - would like your thoughts on this.
Moving on lastly to the castle, more good news in that we got enough work done for me to finish it up myself, so DM can start on the content for the first region when the map coding is done. Here is the design doc for those of you who are interested, bear in mind a lot of this is rough and subject to change, but it should give you a general idea. For the time being it is just going to be text based, but as usual, if money increases I'd like to make it a visual GUI with isometric place able building, we'll see.
Castle Improvements Design Document
Lord Arioch
2016-11-03 15:35:15 +0000 UTCCurtis S.
2016-11-03 04:46:27 +0000 UTCLord Arioch
2016-11-01 10:14:07 +0000 UTCkaosfear
2016-10-31 16:13:45 +0000 UTCLord Arioch
2016-10-31 12:21:05 +0000 UTC