Post prologue roadmap (for great success!)
Added 2016-08-10 11:14:53 +0000 UTCFirst, I'd like to thank all the backers for taking the time to make suggestions yesterday, I appreciate it. And like I said, I'm still here plugging away at it. I worked on it yesterday, I'll do some more today, and I'll be working on it this weekend when most of you are playing No Man's Sky, no doubt.
So, the prologue is done, and some of you have seen what the game looks like afterwards, so I thought now would be a good time to talk about the plans for development from here.
In terms of major coding jobs, there is just the shops left to do. All the castle mechanics, event system, player stats, equipment, etc. coding is done and dusted, and while it might need some adjustment at a later point, it won't require major work. This is mostly invisible work, because it takes up time and players don't really notice because it doesn't add length to the game, but there is now a solid framework in place which will help a lot going forward (even simple things, like functions that perform DC skill checks).
Moving on to the game itself, I have been listening to what a lot of you have been saying, and as result I have decided to focus on first making a simpler version of the game that can be completed, and then adding additional features if the interest continues. To that end, I've decided to collapse the six explorable lands into one general explore option. You'll still visit each one, you just won't have the choice which as planned. By doing this, it vastly reduces the amount of events the game needs in order to facilitate a full playthrough, and obviously also lowers the amount of work (and development time) needed as a result. Once that is done, if people are still enjoying the game, we can look at adding things like even more events, extra ending paths, dungeons, nemesis', other PCs, etc.
Asset priority is currently new sprites and backgrounds to round out the castle (currently being worked on), and then sex scenes for the new characters. Once those are done, I'll look at adding some new locations/characters, probably gauge interest in which character backers want more scenes for, etc. If funding does eventually improve to the point I can hire Hikari, then I'll start adding illustrations for equipment, and non-sex CGs for events.
My main focus at the moment is to work on events until there is a good chunk (an hour or so) of post prologue game to play. As I'm doing that, I'll also be adding story elements as I go, hopefully rounding things out a bit. If I can add a few a week, which shouldn't be a problem, it won't take too long to get to that point.
Anyway, no rest for the wicked.
Comments
Glad to know this is optional, while I won't say I haven't enjoyed NTR on occasion, usually its preferable if the person getting cuckolded is 'deserving' or not in the picture at all. For it to happen TO the main character/character the reader/player is supposed to identify with...leaves a really bad taste if cheating is something you've experienced.
Argenten
2016-08-17 02:32:10 +0000 UTCI hope an alpha corrupt ending is also possible... In which the hero fucks both demons into submission. I'm not really into the cuckold'd stuff.
MrToon
2016-08-13 23:47:09 +0000 UTCYup, one of the planned paths (optional obviously, for those who aren't into that sort of thing)
Lord Arioch
2016-08-13 21:35:26 +0000 UTCMrToon that is right I hope. That is what really turned me on, your wife possibly being slowly turned into a willing sex partner for the demon. Hopefully that will be a running theme in the game and we can see the process as the character from behind the scenes e.g., the demoness will show you your wife while she is getting fucked by the demon!
2016-08-13 20:54:40 +0000 UTCGreat game, but the prologue gives a nasty taste of the hero being cuckold'd in the end.... am I right?
MrToon
2016-08-13 18:08:53 +0000 UTCKeep going brother, I will back you as best i can. Looking forward to this when it blooms.
coolgy
2016-08-10 22:09:16 +0000 UTCCurrent version is a bit too bare bones for public release, so probably 2 and a half to 3 weeks.
Lord Arioch
2016-08-10 14:24:31 +0000 UTCany estimate about next release?
Derp
2016-08-10 14:11:15 +0000 UTC