Hello all,
Have been playing around with leveling taking a cue from DnD 3.5e as I wanted to allow you guys to have a bit more choice with how to develop your character. As you can see, it isn't quite finished, but it should give you some idea of how it is progressing.
Other than that, I'm trying to write and add a few more events this week, as well as work on some other stuff. Hopefully, this weekend I'll be able to put out a new version that ups the turn count to 8 and lets you visit another room or two.
In less positive news, funding seems to have plateaued, which is a bit demoralizing as I hoped it would pick up after the prologue was out. Unfortunately, much to my surprise, the opposite seems to have occurred. I'll save you my grouching on this issue, but I do want to talk about how it is going to effect the project going forward.
First, and this is the most important thing - I'm going to continue working as hard as I have up to this point. I want to make this game, and I want you guys to enjoy it, and in that respect, nothing has changed. HOWEVER, the patreon has been earning nowhere near enough to cover the assets I have been buying. I am now a few thousand dollars in debt (manageable thanks to the day job), and it is becoming more and more apparent I will probably not be able to recoup that via the project as hoped. I cannot keep throwing money into the pit though.
So, what this means going forward, is that I'll have to focus on the text-game elements since these cost nothing. I'll still add art whenever I can, but I'll only do so using the seven hundred or so dollars left after everyone takes their cut, which unfortunately does not go very far when dealing with talented freelancers. I am eternally optimistic, despite the seeming proof to the contrary, it will eventually pick up. At which point we should be able to start adding more art, but for the meantime, the focus will mostly be on events.
In retrospect, I've probably made a few mistakes. I spent too much, I made a wrong assumption about quality of art being a major draw, considering the success of a lot of low quality RPGMaker games, and I think I would have done better if I hadn't chosen to release it for free (but that is something I strongly believe in). All I can do going forward is try and learn from the mistakes that have been made.
If any of you have any ideas on the money raising front, let me know. I'm all ears. But bear in mind I already do PR on five or six of the major H-forums. I guess I could turn it into a furry game, those guys spend loads of money, right? (Don't worry, I'm just joking. See, haven't lost my sense of humour. :))
Lord Arioch
2016-08-10 08:02:27 +0000 UTCLord Arioch
2016-08-09 22:26:02 +0000 UTClightningshifter
2016-08-09 21:17:44 +0000 UTCDinker
2016-08-09 20:57:24 +0000 UTCDinker
2016-08-09 20:42:25 +0000 UTCLord Arioch
2016-08-09 18:45:30 +0000 UTCArtem
2016-08-09 17:24:09 +0000 UTCLord Arioch
2016-08-09 13:01:43 +0000 UTCLord Arioch
2016-08-09 12:51:15 +0000 UTCLord Arioch
2016-08-09 12:37:36 +0000 UTCLord Arioch
2016-08-09 12:33:40 +0000 UTCSukaiko
2016-08-09 11:38:05 +0000 UTCLord Arioch
2016-08-09 11:04:48 +0000 UTCLord Arioch
2016-08-09 11:02:29 +0000 UTCJohn Smith
2016-08-09 10:46:26 +0000 UTCLord Arioch
2016-08-09 10:10:21 +0000 UTCJulikBerlin
2016-08-09 09:52:55 +0000 UTC