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CarrotsCritters
CarrotsCritters

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This week in the Forest! #40

YO FOLKS! Here's what we've been up to this week, starting with A Word from Vixel!

8/9 weekly report:
Heya floofs! Lots of progress since last week. Cleaned up some of the new particle systems Carrot and I added last Monday to make sure the particles spawn and sort correctly, and are properly masked to blend in with their environment. Check out the start menu's falling leaves VFX in the posted gif!
Brought in the new post-Act2 idle conversations for all the critters. (After the end of Act 2, critter idles will automatically change flavor to better reflect the story's new plot points and the latest turn of events.) Still have some scripting to do to finish setting those up this week.
Major upgrades to the Dustin minigame! First, I scripted the choreography for most of Level 1 attack sequence. (Level 1 is designed to be more difficult and interesting than the training level from the current build, and includes some specific patterns for muscle memory & visual appeal as well as attacks that auto-target the player to keep the player from standing in dead zones to avoid patterned attacks.) I finished version one of the targeting system as well as added a new 'turret mode' animation chaining system so Dustin can spawn in, stand in one place to do multiple attacks, and spawn out without his animations layering over each other.
More soon!

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On my side, I did a few of the finishing touches on making sure our new music properly loops :>! These might be in the build this month, but definitely in the act 2 public release :>

Other then that, did some more writing stuff, and also got around to working on last month's date! I've expanded upon the sequential style of illustrations for dates including Rascal. Y'all will see :>

Here's a sneak peak for now!

:O Cutieees!

OK! That's it for now :> We'll see ya guys next week!


Comments

yay! finally Cloaca fisting! :D

Jack_Wolfe


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