NokiMo
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Devlog 56

Now that I'm more familiar with using Blender like Daz, which honestly does provide quite a number of advantages over Daz, I have started to make more scenes. I think the key is to mix and match whichever software does better in each area. Daz isn't all bad. It has many readily-available assets, and they can be ported to Blender for use, so I can take advantage of Blender's better capabilities, while having access to Daz's library of assets. The downside is that porting each asset takes more time than just using them directly in Daz, but overall I think it's worth it.

So, in this scene, I used volumetrics, which can be clearly seen with the sun rays. For some reason, It's much faster than Daz and can give a pretty good result without the image being very blurry, excluding the depth of field.

Devlog 56

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