Developer Update #3
Added 2023-01-05 23:51:17 +0000 UTCHello everyone,
Hope you enjoyed your holidays. Let's kick off the 2023 with a developer update. Given the current progress of the game I can treat you with a somewhat of a change log for the upcoming update. Because there was quite some time from the last developer update post, I thought it would be fair to give you guys more insight about the content to come. For those who would prefer a shorter version or don't want to be spoiled I have prepared a short description of things to come below.
Apart from previously mentioned four new enemies I'll be introducing a new map that will be an expansion to the Scattered Castle area that will be inhabited by succubi enemies. Complementary to these enemies there will be two new quests and a side mission that will serve as a small introduction for the new content. When it comes to features I have implemented a time system that will affect the actions of the NPCs in the game. I have also continued the work on the feature mentioned in the previous update called Nemesis system, more about that later. The last addition of this update will be the Challenge Spire. Which is an alternate game mode of sorts. It's essentially an arcade mode which has the player fight a series of enemies that are progressively stronger. When it comes to the changes to the existing content there will be some QoL changes to the way teleporting works and additional options to the Surrender move. There will be some balance changes to the intro of the game and some enemies.
==SPOILERS BELOW==
Now that we are done with the short version of the update let's talk some more about the new characters. The first would be the blue haired roommate that will be living in the player house - Suzanna.

Suzanna will be a part of the main questline and will provide the player with resources and the ability to level up through sparring. The fights with Suzanna are under a special condition.In these battles the player cannot use his equipment and his only weapon are his fists. These sparring battles are a way to get back on track after being drained by succubi and are an alternative way to gain experience. Regardless of the result of the sparring battle both the player and Suzanna will be receiving experience, with the victor of the battle taking most of the spoils. When out of battle Suzanna will work around the house and providing consumables like potions, torches or lockpicks into the players storage depending on her ability level.
She'll have two types of grapple moves. Her content will include foot fetish scenes, urination, a handjob, some ass and pussy worship scenes too.

She will use her own items or steal them from the player.

Next in line is Ceren, the mysterious woman the player meets on the Desolate Island. Her content will include some thigh/ass action and some armpit worship content

Her role will be to teach the player some new offensive and defensive skills. After reaching a certain amount of favour with Ceren, she will provide the players with random loot. The fight with Ceren will also have a special condition which prohibits use of items. Similiar to Suzanna, Ceren will also gain experience in fights and will be able to gain experience on her own.

The third enemy, Succubus Pacifier is a common enemy found in the new addition to the Scattered Castle area. She is a futa character, with some ass worship content.

She will use magical attacks that can charm the player. Succubus Pacifier has some dirty trick up her sleeve like shrinking the player or denying him the ability to attack. She will be the first common enemy with a finisher move.

The last enemy is the winner of the first Community Poll, The Vixen Fairy. Her content will include foot worship, penetration, cunnilingus and some optional futa stuff.

She is the first fairy the player will encounter on his path. Her strategy is to seduce/dazzle the player and shrink him. After that she'll use some more direct tactics to take what she wants from the main character.

Now, onto the Nemesis system. It's a system that enables the enemies to grow in power when they defeat the player. They gain their own level and a set of additional passive abilities if they manage to beat the player enough times.

This particular enemy has beaten me about 5 times and gained about 20 levels in the meantime. Her passives like Prodigy give her additional stat boost.
It's a base framework right now and the number of different working passives limited, however it's a feature that need more testing and feedback and that will be developed in the future. Right now I'll be releasing as an optional feature.
Speaking of optional features. Given the mixed reception of the difficulty and varying preferences of the players, I have decided to let you as the player choose which difficulty features should be active.

You will be able to choose between Easy mode (difficulty features disabled, game assistant enabled), Banished mode (difficulty features enabled, game assistant disabled) and custom mode where the player can choose the features they want.
The last addition I'll be covering in this post is the Challenge Spire. This mode is intended to provide content through a series of battles with either all enemies in the game or a custom set of enemies that is defined by the player.

The Challenge Spire is separated into floors with different enemies. Between the fights the player will be able to spend points on more loot, level up or getting his fetish and arousal levels reduced.

I hope you like these changes and additions. I hope it won't take long to release the next version of the game so you can enjoy them for yourself.
Comments
When can we expect this update? Most excited about the fairies and shrinking mechanic. Will there be a way to not interact with futa characters if that's not our thing?
Niner
2023-01-12 02:48:47 +0000 UTCI love foot worship. When will this update release?
Bob Dabuilder
2023-01-06 01:12:07 +0000 UTC