NokiMo
necropanzer
necropanzer

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Developer Update #2

Hello everyone!

I think it's high time to let you know how's development going. I'm currently in the middle of designing scenes for the Fairy Vixen and the blue haired girl and I'm happy to say that I have done most of them. Sadly during putting the scenes in RPGMaker, I have noticed some issues with renders so I had to put some time into correcting them. I'm hoping to release the next update on the first half of december, but we'll see how it goes. Apart from that I have worked on the scenario for a certain questline and started implementing it in RPGMV. That quest will properly introduce the players to some enemies and foreshadow the appearance of others. Here's a teaser of that quest. 

Additionally, I have been playing around in RPGMaker trying to implement certain feature. It basically gives a small power up and additional flavour to the common enemies that manage to defeat the player.

This system tracks the enemy level, how many times you have lost to said enemy and will give the enemy some random traits whenever she has beaten the player a certain amount of times. This feature still needs polish in some areas and is pretty much a work in progress, but will be enabled in the next update.

This is pretty much it for the developer update #2, as always I'll leave you with some screenshots. 


Comments

What if some of the enemies stole height after certain attacks or losses and the player's height gradually reduced? Like if the player starts at 6ft tall and loses a bunch to one enemy enough times she steals some of his height and he becomes 5'10". This could effect the size fetish and maybe he becomes susceptible to new moves? or maybe instead of shrinking that particular enemy just gets a bit taller and gets unique moves? This could be tracked with the nemesis system. Maybe she gets height humiliation attacks and is stronger overall without being a giantess?

Niner

I Loved the lvl drain of each succubus. if the level is persistent the game will change a lot and I love!! Thanks for a good work.

Rivaltz


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