NokiMo
roshutsu
roshutsu

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Character Test 1

If you have not been following my developments in #🚧game-progress on Discord, I have been completely overhauling a lot of the foundation of the game. I have been moving away from Game Creator to more specialized systems that offer more powerful functionality, with the end goal being to turn the game into an actual stealth game rather than the walking simulator it currently is.

This build introduces the new character controller, which is still very much work-in-progress. Rika's movement is now accurately tied with her animation; if she's not physically moving, she won't move. This effect is more noticeable with an analog gamepad, which allows for more precise movement. Stealth is now possible with the ability to crouch, crawl, and sprint.

Under the currently implemented system, I feel the movement to be too fast. I want to go for a slower pace that heightens tension by making repositioning require more commitment. You want to be sure the street is clear! Rika will now walk by default with run (along with sprint) being opt-in. Since movement is tied with the animation, this also means movement in general is drastically reduced. 

This build is a stripped down version of the game, much like the city test build. Much of the other mechanics, such as stripping, covering, masturbating, and NPCs are missing. They will be re-added as the system is developed, but I'm interested on your thoughts of the new character controller so far.

Please post your thoughts on the new movement in the comments below or on #📃build-feedback on Discord. Thank you again for your support, and I look forward to reading your feedback again!

Controls (Gamepad / Keyboard)

Known Issues

Changelog (1.1)

Comments

I love the idea of her being very slow but i think it would be cute to add some nervousness to her animation. Her sexy walking is nice to see but with her walking that slow it would make sense she is being super sneaky and just trying not to get caught. The sprinting is a good thing to add but I think it should have some sort of draw back, otherwise it would be too easy to use the run too much to avoid getting caught. I like the idea of maybe she creates more noise and attracts more attention, or maybe she just gets out of breath and its harder to keep quiet when she masturbates.

Hi, the moves are basicaly good. Mouse sensitivity is much greater than in the last free release. The walk could be a little faster. Whlie crawling the radios turning is too much. - Why the character can't make step backward? - I try change pose from stand to crowling on high ground with small space. The characetr is almost in the air. - In scenariio mode "Ged dressed" is not possible dress up underwear if she already has shirt or skirt. Is that was planned? I like this game

It might be best to just remove the sprint button altogether. I think the "jog" option is fast enough. Unless sprint were given some major downsides, like a ton of noise or it wears you out and makes you stay in place to catch your breath.

vyn

You can't hold A and look around with the right stick at the same time, can you make sprint clicking in the left stick or left trigger

For whatever reason I don't see the above discord chats, but just wanted to say that you can stand up in places that don't have enough room. This results in clipping into objects, either head into above object or feet into the ground. When doing this under some stairs it would place me on the stairs instead. I don't really use Patreon or Discord that much, so didn't realize I could link them for special permissions.

Love the new animations and implementation of the new crouching and crawling functions. The base walk speed feels too slow and the run/sprint do feel like they make you move very fast for the theme of the game. There also seemed to be a change in camera controls that felt a bit awkward to control with this demo (not a fan).

Laziepeon

I like this new build the most and like the new direction the game is going in I love the new animations. But I did notices that the character would slowly move in the direction of the mouse even when using a gamepad

Mai Kawakami

New patron here! Will the other animations work based on whether she's standing, crouching or crawling too? like dressing/undressing and masturbating? or will those things make her stand up? Also, unrelated note but Idk if there is a better place for it, but it would be nice to have like a short description of each game type. "Exposure" and "Get Dressed" are pretty self explanatory, but I had no clue what I was supposed to do in "locked out" (I thought I had to steal clothes from people's clothes lines or find something to cover with, had no idea there would be the keys to your house somewhere in the neighborhood) until I found a post on itch.io about the update.

Mytilene

Being able to crouch and crawl really add to the immersion. The different animations and transition are globally good. Only negative point according to me is trying to turn when crawling which is just super slow (it feels like trying to turn a damn truck). I get some problem when trying to crawl into stairs, but I think it's comprehensible as part of her back body is supposed to be upper than the front part of it. Anyway, congrats for the work done :D

Yup, this is pretty impressive. It feels natural to control and covers for most of the movement options you'd want for both roleplay and gameplay value. Animation matches movement pretty darn well too. That being, said I have a few minor objections: 1)Speed: Default walking speed is a tad bit too slow. I agree that sprinting & running might be too fast, but I can't see myself ever using the default walk in gameplay unless it was sped up by ~15%, or running had some serious downsides like stamina consumption or noise. Even if running had downsides, I still think I'd prefer walking to be a bit faster. Commitment requirements can be increased through wider streets and further apart safe areas on maps, which is to say through level design. 2)Turning: Crawling turn radius is too high. It's perfectly understandable for it to be high, but this is too much. I'd try to cut it in half (which is equivalent to doubling angular speed). It's also fine that she can't turn on the spot as that would require an additional animation which might not be worth the effort it would take to implement. I agree that she turns too fast when sprinting, though. I've also noticed what I'm going to call emergent issues, rather than bugs: 1)Moving up and down stairs or over any other elevation offset does cause jittering. I'm mentioning this just to say that what I've experienced wasn't too bad, so maybe it could be covered with just a bit of a camera movement smoothing effect. 2)As of this build, some stairs and ramps can't keep up to her sprinting speed and she literally takes off the ground when sprinting down I'd estimate ~35+ degree slopes. This allowed me to get on top of the railing of one of the stairs and then parkour onto a roof. Obviously, unless sprinting is drastically slowed down, she'll need to "fall" faster (although, I suspect this would increase jitteriness down steps). 3)Pressing backwards (at least on a keyboard) while crawling causes her to go forwards. Unless she'll be able to crawl backwards in later builds, the backwards key should just be disabled when crawling (minor issue, I know). Anyway, once again, this is good progress, well done.


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