Something to test out the actual release of Blender 4.0 and also the higher quality detail maps I got. I don't like to just use them straight out of the box but I'm not a good enough sculptor or artist to make my own, so instead I like to mix the 'best' parts of different textures together.
I also tried playing around with the final version of Blenders new principled shader. I love how it looks. Also tried to make that 'glittery' look that celebrities legs sometimes have on the red carpet... I need to work on that more. Guess next time I need to do some 'leg makeup' research. 😬
Anyway. As always, thanks for sticking with me, and I'll catch y'all on Sunday with the Judy render!