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Loba Hair - New Download

For everyone who has access to the model archive, you can now grab this hair for Nextr3d's loba model from the model archive. Check the 'Archives' category for the post with the link.

You can grab the loba model by Nextr3d from smutba.se.

To use: 

To make things simpler make sure to have Loba in rest pose, either because you are yet to pose or using the rest pose toggle, before you append the hair.

Now you can grab the hair simply by appending the 'Loba HQ Hair' collection into the file with Nextr3d's Loba.

There is a second rig for the hair, to keep things portable. 

The 'head' bone needs a 'child of' bone constraint to Loba's rig set to the 'head_def_mstr' bone. There should be one already there, just bring the influence up to 1. If there isn't a constraint add one.

This hair is a Daz asset so make sure to crank your transparency light paths, and you may need to hide it when not posing.

It is rigged with bones with a Spline IK system. Two paths are children of the hair rig. Select one, go into edit mode and move the points to pose. Select two points and subdivide to add more points for finer control. Delete the path and remove the spline IK constraint if you want to use bones instead.

Both paths will move with the head bone so please be aware of that when posing. You can unparent them if you don't want that.

Long post, but there's some important points here if you haven't used those features before. This is also in the blend file when you open it so you don't have to keep looking back here.

I may post this publicly on Twitter at some point in the future.

Loba Hair - New Download Loba Hair - New Download Loba Hair - New Download Loba Hair - New Download

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