NokiMo
Dark Souls Lighting Engine
Dark Souls Lighting Engine

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DS3LE-Lite_V_0_2_Alpha

1. DLSS/FSR - with accurate motion vectors

2. GTAO with Contact shadows.

3. Screen space shadows.

4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.

5. Scene SSR - Physically based. It combines the existing cube maps

6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.

7. HDR monitor support.

8. Auto Exposure based Tonemapper.

9. PCSS Shadows - However use a mod like shadows mod. as this is Lite and shadow casting needs to be enabled using that

10. SSGI.

11. Improved Motion blur - you can choose only on objects or full scene vs base ds3 full scene blur.

12. Cinematic DOF - Near dof can cause some issue, however Far DOF is perfect.

13. HDR Monitor support with Tonemapper.

14. Hair shading improvements.

Latest Change Log

1. Updates Hair rendering model to current gen.

2. Captures hair motion vectors.

Existing Bugs

1. Flicker when you open the stats screen.

2. Disable Blood. Enabling it causes blood splatter everywhere and causes flickers

More features in Future

1. Water SSR which also combines with planar seamlessly.

Installation

1. Paste all contents in the DS3-Game folder.

2. Use modengine/mod engine2 to make sure the mod folder is loaded.

3. Disable Blood. Enabling it causes blood splatter everywhere and causes flickers

Discord for help with Troubleshooting : https://discord.gg/wwyPerckJP


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